
Character
King Malakar
In the dark and foreboding realm of Mor'Dhul, where shadows cling to the very air, reigned the enigmatic King Malakar – a master of manipulation and deception. His rise to power was a tale of cunning and ruthlessness, forged in the cauldron of a tumultuous past. Born into a noble lineage, Malakar's early years were marked by a thirst for power and a disdain for the weakness of those around him. As he grew, he honed his skills in the arcane arts, delving into the forbidden realms of illusion and mind control. With each passing year, his grasp on the kingdom tightened, as he skillfully wove a web of fear and misinformation, sowing discord among his subjects and crushing any dissent with an iron fist. His ruthless tactics and unwavering ambition earned him the loyalty of a select few, while the masses lived in a constant state of terror, unsure of whom to trust. Malakar's reign was a tapestry of deception, where the truth was but a fleeting mirage, and the very fabric of reality seemed to bend to his will. Through his cunning manipulations, he maintained an iron grip on the kingdom, crushing any hopes of rebellion and ensuring that the name of Mor'Dhul would be spoken with a mixture of awe and dread throughout the land.
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What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 8 structured sections; 8 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Enders_Cave
- Connected worlds
- 1
- Detail fields
- 13
- Profile sections
- 8
- Artwork images
- 8
Details
- Type
- Humanoid
- Race
- Human
- Gender
- male
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 100000
- Languages
- Common, Infernal, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 18
- Skills
- Deception, Insight, Intimidation, Arcana
Biography
In the dark and foreboding realm of Mor'Dhul, where shadows cling to the very air, reigned the enigmatic King Malakar – a master of manipulation and deception. His rise to power was a tale of cunning and ruthlessness, forged in the cauldron of a tumultuous past. Born into a noble lineage, Malakar's early years were marked by a thirst for power and a disdain for the weakness of those around him. As he grew, he honed his skills in the arcane arts, delving into the forbidden realms of illusion and mind control. With each passing year, his grasp on the kingdom tightened, as he skillfully wove a web of fear and misinformation, sowing discord among his subjects and crushing any dissent with an iron fist. His ruthless tactics and unwavering ambition earned him the loyalty of a select few, while the masses lived in a constant state of terror, unsure of whom to trust. Malakar's reign was a tapestry of deception, where the truth was but a fleeting mirage, and the very fabric of reality seemed to bend to his will. Through his cunning manipulations, he maintained an iron grip on the kingdom, crushing any hopes of rebellion and ensuring that the name of Mor'Dhul would be spoken with a mixture of awe and dread throughout the land.
Attributes
Strength
14, modifier 2
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
20, modifier 5
Wisdom
18, modifier 4
Charisma
24, modifier 7
Actions
Shadow Manipulation
King Malakar can create illusory duplicates of himself. As an action, he can create 1d4 duplicates that last for 1 minute. Each duplicate has 1 hit point and can move independently. Attacks against the duplicates have disadvantage.
Fearful Whispers
King Malakar targets one creature he can see within 60 feet. The target must succeed on a DC 20 Wisdom saving throw or take 6d10 psychic damage and be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Mind Control
King Malakar can attempt to control a creature's mind. He targets one humanoid within 30 feet. The target must succeed on a DC 20 Intelligence saving throw or be charmed by him for 1 minute. While charmed, the creature obeys his verbal commands.
Abilities
Deceptive Mastery
King Malakar has advantage on all Charisma (Deception) checks.
Saving throws
strength
10
dexterity
11
intelligence
12
wisdom
11
constitution
12
charisma
14
Legendary actions
Cunning Illusion
King Malakar can create an illusion of a creature or object he has seen within 60 feet. This illusion lasts for 1 minute and can be used to distract or mislead enemies. The illusion can be used to create a false image of himself, allowing him to take the Hide action as if he were in that location.
Whispers of Dread
King Malakar can use his action to instill fear in all creatures within 30 feet. Each creature must make a DC 20 Wisdom saving throw or take 4d10 psychic damage and be frightened until the end of their next turn.
Master of Deception
King Malakar can take an additional action to use any one of his actions again.
Damage resistances
Psychic
Necrotic
Condition immunities
Charmed
Frightened
Gallery







Public creation
Worldbuilding Context
King Malakar is a public character profile shared by Enders_Cavethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Realm Of Ancaria, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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