Keep every creation in context
Give every character a home, every item a history, and every idea a meaningful place in the world.
✦ Worldbuilding for stories, campaigns, and roleplay
Create and connect characters, locations, lore, items, and art inside one evolving universe. Build solo or bring co-authors, campaign groups, and friends along for the journey.
Free to start · Build solo or together

Your world, your way
Build a setting for a novel, campaign, character, or the pure joy of seeing what has been living in your head.
For worldbuilders
Connect every person, place, object, culture, system, and event so your setting can grow without becoming impossible to manage.
Explore the worldbuilder path
Central World
One connected home for everything you create.

Characters
People with histories, motives, abilities, and relationships.
About Summon Worlds
Summon Worlds is a worldbuilding app for creating and connecting fantasy characters, locations, lore, equipment, artwork, and roleplay inside one evolving universe.
Made in Summon Worlds
Create visual references for characters, creatures, places, and artifacts so your setting feels recognizable to everyone exploring it.





Worldbuilding in your hands
Start anywhere, connect what you create, and keep discovering where your world can lead.
More than disconnected ideas
A connected creative toolkit for the moment inspiration arrives—and for every relationship and story that grows afterward.
Give every character a home, every item a history, and every idea a meaningful place in the world.
Give characters, creatures, places, and artifacts visual references that feel at home in your setting.
Use in-character conversation to reveal motives, memories, relationships, and unexpected plot possibilities.
Your universe, connected
Build a coherent world from the grandest kingdom to the smallest enchanted artifact.
Characters
Armor
Weapons
Spells
Items
Locations

“Summon Worlds creates characters through simplicity. It keeps every idea in its appropriate setting and adds depth to the lore and creativity in my writing.”
Learn, plan, and create
Build your skills, organize your ideas, or create the next piece of your setting.
Worldbuilding articles
Explore focused advice for designing creatures, cities, economies, and other foundations of a believable setting.
Your next world is waiting
Create on your own or invite friends, co-authors, campaign groups, and players into one connected universe.
Community spotlight
See what storytellers, game masters, writers, and artists are creating together in Summon Worlds.

Squad Battle Royale is a harrowing contest of survival where four-member teams compete against 24 other squads across ever-shifting battlegrounds that transform between each match. The environment itself becomes a deadly adversary—whether you find yourself navigating urban ruins, traversing windswept deserts, or weathering treacherous storms—requiring constant adaptation and tactical awareness. Teams scavenge for currency across the landscape to purchase equipment, resurrect fallen comrades at hidden buyback stations scattered throughout the realm, or claim spoils from defeated enemies. Various mounts and conveyances are available to aid swift movement across the terrain, essential as an arcane barrier gradually constricts around the battlefield in unpredictable patterns, dealing grievous damage to those caught beyond its protective boundaries. Victory belongs to the final squad standing, who claim a substantial reward of 50 mana for each warrior who entered the competition. Success demands not only combat prowess but also strategic resource management, swift decision-making, and the ability to thrive amid constant environmental peril and uncertainty.

Henrico County, Virginia stands as an unassuming region nestled within the greater American landscape, where the veil between the mundane and the extraordinary grows perilously thin. The quiet streets and modest neighborhoods harbor a dark secret: a thriving population of lycanthropes and mutated beings walk openly among the unsuspecting populace, concealing their true natures behind carefully maintained facades of normalcy. The townsfolk go about their daily lives—working, shopping, and gathering in local establishments—completely oblivious to the supernatural predators and enhanced individuals existing in their midst. What appears to be a typical American county is in truth a powder keg of hidden identities and concealed powers, where one wrong move could shatter the illusion of ordinary life forever. The werewolves hunt in the forests beyond town limits, while mutants blend seamlessly into society, their extraordinary abilities dormant or carefully suppressed. This dangerous equilibrium between the hidden and the revealed creates an atmosphere of tension that only those aware of the truth can sense. Henrico County represents a microcosm of a larger world where the supernatural has learned to coexist with humanity—not through peace,

Throughout the ages, the boundaries between Earth and the cosmos have remained deliberately thin, allowing passage for beings of immense power—celestial entities and infernal lords who have shaped mortal destiny since time immemorial. The dark gods manifest as ancient vampiric sovereigns, each commanding dominion over specific realms, creatures, and celestial bodies; among them reign the formidable siblings of the abyss: Lord Neferrus, whose domain encompasses warfare and conquest, alongside the enigmatic twins Lady Nevicara and the capricious Clefmond, who delight in testing mortal resolve through trials of punishment and reward. These shadowed deities sustain themselves by drawing upon the very essence and life force of mortals who cross their paths. Opposing this darkness stand the luminous entities—winged beings of grace and purpose known as angels or fae folk—each embodying distinct principles ranging from abstract mysteries to rational order, such as Harpsy Nul who commands the moon's irrational cycles, or Los Clarus who governs the sun's rational principles alongside athletics and mathematics. Throughout different eras and civilizations, these