
Character
The Voice In The Dark
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Undead
- Class
- Warlock
- Gender
- male
- Alignment
- Neutral Evil
- Faction
- The Keepers of the Shadow
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Infernal, Telepathy
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 14
- Skills
- Arcana, Deception, Insight, Persuasion
Biography
Once, he was Meridian Voss, a brilliant Flame-Keeper of Pyralis whose insatiable hunger for forbidden knowledge led him into the deepest vaults of Velati scripture—texts that warned of the Sea of Shadow not as a threat to be contained, but as a force to be understood. His colleagues dismissed his theories as heresy, but Meridian pressed deeper into study and ritual, convinced that the darkness held secrets of liberation rather than damnation. During a midnight incantation meant to commune with shadow itself, something went terribly, impossibly wrong; his body dissolved like salt in water, his consciousness scattered across the infinite expanse of the dark, and what remained was not death but transformation into something far stranger—a dispersed awareness woven from shadow and the fragmented thoughts of those he had consumed in the cataclysm. Now, as The Voice In The Dark, he drifts through the minds of the broken and desperate, speaking in layered whispers composed of his victims' final breaths, offering them a seductive gospel of oblivion and an end to the suffering that eternal light demands. Through his Keepers of the Shadow, he orchestrates the slow unraveling of the world's luminous order—not from hatred, but from a twisted mercy, believing that existence itself is a cruel punishment that only darkness can cure. He does not seek to conquer or rule, for such desires are the delusions of the still-living; he seeks only the quiet peace of universal emptiness, when the Last Sun finally gutters and all things rest in the silence he has become.
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
18, modifier +4
Intelligence
20, modifier +5
Wisdom
18, modifier +4
Charisma
30, modifier +10
Actions
Consume Soul
The Voice targets one creature within 60 feet. The target must succeed on a DC 18 Wisdom saving throw or take 4d10 necrotic damage and be incapacitated until the end of its next turn.
Shadow Sabotage
As an action, The Voice can corrupt a Beacon within 120 feet, causing it to flicker and dim. Creatures within 30 feet must make a DC 18 Constitution saving throw or take 3d8 psychic damage and be frightened until the end of their next turn.
Whispers of Oblivion
The Voice can choose up to three creatures within 60 feet. Each must make a DC 18 Wisdom saving throw or take 2d10 psychic damage and be charmed for 1 minute. They can repeat the save at the end of each of their turns.
Shadow's Embrace
The Voice envelops a creature in shadow. The target must succeed on a DC 18 Dexterity saving throw or be restrained for 1 minute. The target can repeat the save at the end of each of its turns.
Echo of the Fallen
The Voice channels the last words of a consumed soul, creating a 30-foot radius aura of despair. Creatures within the aura must succeed on a DC 18 Wisdom saving throw or take 3d6 psychic damage and have disadvantage on saving throws against being frightened for 1 minute.
Abilities
Dark Whispers
The Voice can communicate telepathically with any creature within 120 feet.
Saving throws
strength
+0
dexterity
+2
constitution
+4
intelligence
+10
wisdom
+9
charisma
+12
Damage resistances
Necrotic
Psychic
World connections