
Character
The Sun King
King Aldric Ashgrace was born during a celestial eclipse, a moment when the boundary between the mortal realm and the divine grew thin, and in that shadow-touched instant, a fragment of primordial starfire descended into his bloodline—a gift meant to guide his people through ages of darkness. His ancestors had been mere shepherds before that fateful night, but they rose to greatness as custodians of this eternal flame, learning to channel its radiance through their bodies and souls to mend the broken and banish the cursed. Aldric spent his youth in the Temple of Eternal Dawn, where he studied the ancient codices and learned to weave the solar essence into barriers of pure light that could shield entire cities from calamity. When his father passed, the flame transferred to him in a ritual of rebirth, burning away his doubts and impurities until only wisdom remained, and he emerged transformed—no longer merely a man, but a living conduit of renewal and illumination. Under his reign, the Kingdom of Solara flourished as a beacon of hope, a place where plague could not take root and despair could not shadow the hearts of his people. Yet Aldric carries the weight of knowing that this sacred fire will one day pass to another, and he has devoted himself to ensuring that when that moment arrives, his successor will be worthy of bearing the sun itself in their veins.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Hermione
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Celestial
- Alignment
- Lawful Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 200
- Speed
- 30
- Challenge
- 20
- Experience
- 25000
- Languages
- Common
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
- Skills
- Persuasion, Arcana, Medicine, Insight
Biography
King Aldric Ashgrace was born during a celestial eclipse, a moment when the boundary between the mortal realm and the divine grew thin, and in that shadow-touched instant, a fragment of primordial starfire descended into his bloodline—a gift meant to guide his people through ages of darkness. His ancestors had been mere shepherds before that fateful night, but they rose to greatness as custodians of this eternal flame, learning to channel its radiance through their bodies and souls to mend the broken and banish the cursed. Aldric spent his youth in the Temple of Eternal Dawn, where he studied the ancient codices and learned to weave the solar essence into barriers of pure light that could shield entire cities from calamity. When his father passed, the flame transferred to him in a ritual of rebirth, burning away his doubts and impurities until only wisdom remained, and he emerged transformed—no longer merely a man, but a living conduit of renewal and illumination. Under his reign, the Kingdom of Solara flourished as a beacon of hope, a place where plague could not take root and despair could not shadow the hearts of his people. Yet Aldric carries the weight of knowing that this sacred fire will one day pass to another, and he has devoted himself to ensuring that when that moment arrives, his successor will be worthy of bearing the sun itself in their veins.
Attributes
Strength
16, modifier 3
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
18, modifier 4
Wisdom
20, modifier 5
Charisma
22, modifier 6
Actions
Solar Flare
The Sun King unleashes a burst of solar energy in a 30 ft. radius. Each creature must make a DC 20 Dexterity saving throw, taking 6d10 radiant damage on a failed save, or half as much on a success.
Healing Flames
As an action, the Sun King can touch a creature to heal it for 4d8 + 5 hit points. This ability can be used 3 times per long rest.
Light Barrier
The Sun King creates a shimmering barrier of light in a 20 ft. radius. Allies gain +2 AC and cannot be targeted by attacks until the start of his next turn.
Flame of the Ancients
Once per day, the Sun King can summon ancestral flames, dealing 8d6 radiant damage in a 60 ft. line. Creatures must make a DC 20 Constitution saving throw, taking half damage on a success.
Abilities
Radiant Resilience
The Sun King has resistance to radiant damage and immunity to disease.
Flame of Renewal
Once per long rest, allies within 30 feet regain 2d10 hit points when he uses a healing action.
Saving throws
strength
10
dexterity
9
constitution
12
intelligence
11
wisdom
12
charisma
13
Damage resistances
Radiant
Public creation
Worldbuilding Context
The Sun King is a public character profile shared by Hermionethrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.
Continue building
Develop the ideas around The Sun King
Use The Sun King as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.