
Character
Alexandr - Prince Of The Golden Griffin
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Paladin
- Gender
- male
- Alignment
- Lawful Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5900
- Languages
- Common, Elvish, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Persuasion, Insight, Athletics, History
Biography
Born in the holy city of Luminos, Alexandr was raised among priests and scholars who taught him that strength existed to shield the weak. His father, the High King of the Golden Griffin, groomed him for diplomacy and statecraft, but the young prince's heart burned with martial purpose. He enlisted as a common soldier at seventeen, earning his place through valor rather than birthright, and spent five years defending remote villages from raiders and monsters. When he returned to court, bearing scars and conviction, his father recognized the man his son had become—a paladin in spirit if not yet in formal oath. The ornate signet ring upon his finger now represents not just his royal station, but a sacred vow to protect those who cannot protect themselves. Yet even as Alexandr ascends toward his destiny, whispers plague his mind—strange voices that speak in tongues he cannot fully comprehend, offering counsel both wise and wicked. Some say they are a curse; others whisper of divine purpose intertwined with darker magic. Now, as the Kingdom of the Golden Griffin faces uncertain times, Alexandr seeks an advantageous marriage to secure alliances and strengthen his people's future. His silver tongue has charmed many ladies, but his heart remains fractured by memories of a forbidden love—an elven princess whose sacrifice during the border wars still haunts his dreams. The letter he carries from a powerful lord speaks of marriage prospects in distant lands, yet Alexandr struggles with a growing obsession with horse racing, a vice that threatens to undermine his noble intentions and consume his fortune. The voices grow louder when he's at the betting grounds, urging him toward ruin, and he desperately needs someone he can trust to help him break free from this grip. His hatred of heretics burns as fiercely as his commitment to justice, and he fears that his inner darkness—whether curse or temptation—may one day consume the good man he has fought so hard to become. Still, Alexa
Attributes
Strength
16, modifier 3
Dexterity
14, modifier 2
Constitution
16, modifier 3
Intelligence
12, modifier 1
Wisdom
15, modifier 2
Charisma
20, modifier 5
Actions
Divine Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d8 + 5 radiant damage.
Commanding Presence
Choose up to three allies within 30 ft. They can use their reaction to move up to half their speed.
Vow of Protection
As a bonus action, grant an ally within 30 ft. a +2 bonus to AC until the start of your next turn.
Abilities
Silver Tongue
Advantage on Persuasion checks and can charm creatures on a roll of 15+.
Defender's Oath
Allies within 10 feet gain +2 to AC while Alexandr is conscious.
Cursed Whispers
Hears voices that grant advantage on Insight checks but disadvantage on Wisdom saves.
Royal Presence
All creatures within 30 feet must succeed on a DC 15 Wisdom save or be frightened until the end of their next turn.
Saving throws
strength
6
dexterity
5
constitution
6
wisdom
5
charisma
8
Legendary actions
Whispers of the Past
Alexandr can use his action to force one creature within 60 ft. to make a DC 15 Wisdom save or take 3d8 psychic damage and be frightened until the end of their next turn.
Rallying Cry
As a legendary action, Alexandr can grant one ally within 30 ft. an extra action on their next turn.
Heroic Charge
Alexandr can move up to his speed and make one melee attack as a legendary action.
Damage resistances
Radiant
Psychic
Condition immunities
Charmed
Frightened
World connections