
Character
Choppchopp
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Beast
- Class
- Fighter
- Gender
- male
- Alignment
- Lawful Evil
- Faction
- Normal Animals
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Undercommon
- Senses
- Darkvision 60 ft., Keen Smell
- Skills
- Intimidation, Athletics, Stealth
Biography
Choppchopp wasn't always the vicious rodent he is today—he was born in the laboratory of a disgraced alchemist who sought to create the perfect instrument of destruction through a series of experimental serums and enchantments. When the facility burned down under mysterious circumstances, the young rat escaped into the city streets, his body forever altered by the chemicals coursing through his veins, granting him unnatural strength and an insatiable hunger for conflict. He carved out a territory in the industrial district by establishing a rigid hierarchy among the vermin population, enforcing his brutal code through calculated violence and swift punishment for any who dared challenge his authority. Choppchopp's teeth grew unnaturally sharp and his bite became legendary among the creature underworld, capable of severing bone and piercing through leather with ease. Now he leads a faction of feral animals bound by fear and respect, orchestrating coordinated raids on merchants and travelers with the precision of a military general. His lawful approach to chaos—where every action serves to expand his dominion and maintain his iron-fisted control—makes him far more dangerous than any common beast. Choppchopp views his endless biting not as madness, but as the natural order of a world where only the strongest predators survive to rule.
Attributes
Strength
18, modifier +4
Dexterity
16, modifier +3
Constitution
18, modifier +4
Intelligence
10, modifier +0
Wisdom
12, modifier +1
Charisma
14, modifier +2
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 4 piercing damage.
Command Faction
Choppchopp can command his faction to attack, granting them advantage on their next attack roll.
Brutal Enforcement
Choppchopp can make a melee attack and, if it hits, force the target to make a DC 15 Wisdom saving throw or be frightened until the end of their next turn.
Coordinated Raid
Choppchopp can lead a raid, allowing up to 3 allies to move and attack as a reaction after he attacks.
Abilities
Territorial Dominance
Choppchopp has advantage on intimidation checks against creatures in his territory.
Enhanced Bite
Choppchopp's bite attack deals an additional 1d6 piercing damage due to his sharp teeth.
Saving throws
strength
+7
dexterity
+6
constitution
+7
Damage resistances
Poison
World connections