Artwork for Syr

Character

Syr

Created by G4L4KTO

Syr was once the most celebrated warrior in Eckhart's history, a paladin whose unwavering devotion to order and justice made him a living legend among the people. His conviction in absolute law became so rigid that he began to see mercy as weakness and compassion as corruption, gradually twisting his noble purpose into tyranny masked by righteousness. When a necromancer offered him eternal service in exchange for unending power and the ability to enforce his iron-fisted vision of order forever, Syr accepted without hesitation, believing himself incorruptible. The ritual stripped away his humanity piece by piece, binding his very soul to the necropolis while leaving his body intact—a perfect vessel of muscle and will encased in impenetrable armor. Now only a hollow husk remains, animated by dark magic and tethered to a master he serves without question, his glowing blue eyes seeing all who approach with the cold gaze of inevitability. The greatest warrior Eckhart ever knew has become its greatest curse, a puppet guardian whose legendary skill now serves not the people but the eternal darkness beneath the necropolis. Those who seek Eternus must face the unbeaten champion they once revered, only to discover that the hero they knew died long ago, leaving only an instrument of damnation in his place.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
G4L4KTO
Connected worlds
1
Detail fields
13
Profile sections
6
Artwork images
1

Details

Type
Undead
Class
Paladin
Gender
male
Alignment
Lawful Evil
Size
Large
Armor class
20
Hit points
250
Speed
30
Challenge
20
Experience
15000
Languages
Common, Infernal
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 17
Skills
Intimidation, Perception, Athletics

Biography

Syr was once the most celebrated warrior in Eckhart's history, a paladin whose unwavering devotion to order and justice made him a living legend among the people. His conviction in absolute law became so rigid that he began to see mercy as weakness and compassion as corruption, gradually twisting his noble purpose into tyranny masked by righteousness. When a necromancer offered him eternal service in exchange for unending power and the ability to enforce his iron-fisted vision of order forever, Syr accepted without hesitation, believing himself incorruptible. The ritual stripped away his humanity piece by piece, binding his very soul to the necropolis while leaving his body intact—a perfect vessel of muscle and will encased in impenetrable armor. Now only a hollow husk remains, animated by dark magic and tethered to a master he serves without question, his glowing blue eyes seeing all who approach with the cold gaze of inevitability. The greatest warrior Eckhart ever knew has become its greatest curse, a puppet guardian whose legendary skill now serves not the people but the eternal darkness beneath the necropolis. Those who seek Eternus must face the unbeaten champion they once revered, only to discover that the hero they knew died long ago, leaving only an instrument of damnation in his place.

Attributes

Strength

20, modifier +5

Dexterity

16, modifier +3

Constitution

20, modifier +5

Intelligence

10, modifier +0

Wisdom

14, modifier +2

Charisma

12, modifier +1

Actions

Greatsword Strike

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 3d10 + 5 slashing damage.

Shield Bash

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d6 + 5 bludgeoning damage and target must succeed on a DC 18 Strength saving throw or be knocked prone.

Necrotic Grasp

Ranged Spell Attack: +8 to hit, range 30 ft., one target. Hit: 4d8 necrotic damage and target must succeed on a DC 18 Constitution saving throw or have disadvantage on the next attack roll.

Unyielding Charge

Syr moves up to his speed in a straight line. Each creature in his path must make a DC 18 Dexterity saving throw, taking 4d6 bludgeoning damage on a failed save, or half as much on a success.

Soulbound Fury

Syr can unleash a wave of dark energy in a 30 ft. radius. Each creature must make a DC 18 Constitution saving throw, taking 6d6 necrotic damage on a failed save, or half as much on a success. Once used, this action cannot be used again until a short or long rest.

Abilities

Necrotic Resilience

Syr has resistance to necrotic damage and advantage on saving throws against being frightened.

Guardian's Vigil

Syr can sense intruders within 60 feet, gaining advantage on attack rolls against them.

Saving throws

strength

+10

dexterity

+8

constitution

+10

wisdom

+7

Damage resistances

Necrotic

Poison

Public creation

Worldbuilding Context

Syr is a public character profile shared by G4L4KTOthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

This creation is connected to Necropolis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.

World connections

Appears in

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