
Character
Dice Goblin
The Dice Goblin, a mischievous and cunning creature, was once a humble apprentice to the Grand Sorcerer of the Arcane Realms. Fascinated by the power of chance and probability, the young goblin would often sneak into the sorcerer's private chambers to study the intricate workings of the mystical dice. However, his thirst for knowledge soon turned to a lust for power, and he began to tamper with the very fabric of the magical rolls, disrupting the delicate balance of the realms. Banished from the sorcerer's domain, the Dice Goblin now roams the land, reveling in the chaos he sows, manipulating the fortunes of unsuspecting adventurers and altering the course of their quests with a mere flick of his wiry fingers. His laughter echoes through the halls of forgotten dungeons, a constant reminder that the fickle whims of fate are never truly under one's control.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Sebastian77
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Fey
- Alignment
- Chaotic Neutral
- Size
- Small
- Armor class
- 15
- Hit points
- 45
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Goblin, Sylvan
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Deception, Sleight of Hand, Arcana, Stealth
Biography
The Dice Goblin, a mischievous and cunning creature, was once a humble apprentice to the Grand Sorcerer of the Arcane Realms. Fascinated by the power of chance and probability, the young goblin would often sneak into the sorcerer's private chambers to study the intricate workings of the mystical dice. However, his thirst for knowledge soon turned to a lust for power, and he began to tamper with the very fabric of the magical rolls, disrupting the delicate balance of the realms. Banished from the sorcerer's domain, the Dice Goblin now roams the land, reveling in the chaos he sows, manipulating the fortunes of unsuspecting adventurers and altering the course of their quests with a mere flick of his wiry fingers. His laughter echoes through the halls of forgotten dungeons, a constant reminder that the fickle whims of fate are never truly under one's control.
Attributes
Strength
10, modifier +0
Dexterity
18, modifier +4
Constitution
14, modifier +2
Intelligence
16, modifier +3
Wisdom
14, modifier +2
Charisma
12, modifier +1
Actions
Mischievous Roll
The Dice Goblin rolls a d6. On a roll of 1-2, he causes disadvantage on the next attack roll made by a creature within 30 feet. On a roll of 3-4, he grants advantage on the next attack roll made by an ally within 30 feet. On a roll of 5-6, he can choose to reroll any one die roll made by himself or an ally within 30 feet.
Chaos Flick
The Dice Goblin flicks a magical die at a target within 60 feet. The target must make a DC 15 Dexterity saving throw. On a failed save, the target takes 3d8 psychic damage and is confused until the end of its next turn. On a successful save, the target takes half damage and is not confused.
Fortune's Favor
As an action, the Dice Goblin can grant a creature within 30 feet a boon. The target can add 1d4 to one ability check, attack roll, or saving throw it makes before the end of its next turn. This ability can be used three times per day.
Abilities
Luck of the Goblin
Once per turn, the Dice Goblin can reroll a failed saving throw or ability check.
Saving throws
strength
+0
dexterity
+7
intelligence
+6
wisdom
+5
constitution
+2
charisma
+1
Damage resistances
Psychic
Public creation
Worldbuilding Context
Dice Goblin is a public character profile shared by Sebastian77through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The Backrooms, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
Continue building
Develop the ideas around Dice Goblin
Use Dice Goblin as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.