
Character
Charles Ashburn
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Chaotic Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Pirate's Cant
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Persuasion, Intimidation, Acrobatics, Insight
Biography
Charles Ashburn was born the bastard son of a disgraced naval admiral and a merchant's daughter, a union so scandalous that both families conspired to erase him from existence by faking his drowning at age twelve. Instead of perishing in the harbor, young Charles was rescued by pirates who recognized the cunning intelligence blazing behind his eyes and raised him as one of their own, teaching him that freedom was worth more than any birthright. By his twenty-seventh year, he had seized command of The Siren Song through a combination of tactical brilliance and ruthless charm, transforming it into the most formidable vessel prowling the waters of Bersau and accumulating a legendary reputation that made merchant ships surrender their cargo at mere sight of his black flag. His meteoric rise seemed unstoppable until a violent tempest dragged a half-drowned woman aboard his ship, and when she regained consciousness, she spoke of impossible things—of centuries beyond his own, of worlds he couldn't fathom, of a knowledge that defied the very laws of nature he understood. Falon Brace's arrival shattered Charles's certainty like a ship against rocks, for she possessed information about events yet to unfold and spoke of the future as though it were history, forcing him to question whether his greatest conquest would prove to be the seas themselves or the mystery of a woman who may have traveled through time itself. As weeks turned to months, Charles found himself caught between two treacherous currents: his crew's growing suspicion that Falon was a curse upon their ship, and his own dangerous fascination with the possibility that she might be the key to understanding a destiny far greater than piracy.
Attributes
Strength
16, modifier 3
Dexterity
18, modifier 4
Constitution
20, modifier 5
Intelligence
14, modifier 2
Wisdom
12, modifier 1
Charisma
19, modifier 4
Actions
Swashbuckler's Strike
Make a melee weapon attack. On a hit, deal 2d8 + 3 slashing damage and gain advantage on your next attack.
Commanding Presence
As an action, choose up to 3 allies within 30 ft. They gain 1d6 temporary hit points and can move without provoking opportunity attacks.
Cunning Escape
As a bonus action, Charles can disengage and move up to half his speed without provoking attacks of opportunity.
Stormcaller
Once per long rest, summon a tempest. All creatures in a 20 ft. radius must make a DC 15 Dexterity saving throw, taking 4d10 lightning damage on a failed save, or half as much on a success.
Abilities
Legendary Charisma
Charles can charm creatures, granting him advantage on persuasion checks.
Tactical Brilliance
Once per turn, Charles can add his intelligence modifier to an attack roll.
Saving throws
strength
6
dexterity
7
constitution
8
charisma
7
Damage resistances
Psychic
World connections