Artwork for Bishop

Character

Bishop

Created by Nullzero

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Race
Human
Class
Rogue
Gender
male
Alignment
Neutral Evil
Faction
The Steam Syndicate
Size
Medium
Armor class
17
Hit points
150
Speed
30
Challenge
10
Experience
5900
Languages
Common, Thieves' Cant
Senses
Darkvision 60 ft., Passive Perception 16
Skills
Deception, Insight, Persuasion, Stealth

Biography

No one knows who Bishop really was. Some say he was the son of a dock worker who disappeared beneath the cranes and cargo of the industrial harbor. Others insist he was born to a factory foreman, a clerk, or even a petty thief. Every story contradicts the last, and Bishop has never bothered to correct any of them. The man who became Bishop was a nobody—or so everyone was told. He appeared in the industrial district without fanfare, moving from shipping offices to counting houses, from warehouse ledgers to contract negotiations. Wherever he worked, profits rose, rivals stumbled, and someone always walked away convinced they'd made the better bargain. Only much later did they realize every road had quietly led back to him. Bishop's true talent isn't deception. It's seeing the angle no one else notices. He understands people with unsettling precision—their greed, pride, fears, ambitions, and the price at which each becomes negotiable. To him, information is worth more than gold, and leverage is worth more than either. His first dealings with the Steam Syndicate remain the subject of endless rumor. Some claim he swindled them. Others claim he saved them from financial ruin. A few whisper that he out-negotiated three Syndicate brokers in a single afternoon. Whatever the truth, one fact remains unchanged: They didn't make Bishop. They simply realized they couldn't afford to work against him. Today, Bishop serves as the Syndicate's Chief Broker, though many quietly believe he holds more influence than those officially above him. He has no interest in leading the Syndicate. Leaders inherit problems. Bishop prefers opportunities. Every major contract, alliance, acquisition, or dispute eventually finds its way across his desk because no one has ever matched his ability to discover the most profitable path. His greatest strength is also his greatest flaw. If there are three ways to solve a problem, Bishop will always find a fourth—one that leaves him holding the advantage. Pro

Attributes

Strength

12, modifier 1

Dexterity

18, modifier 4

Constitution

14, modifier 2

Intelligence

16, modifier 3

Wisdom

14, modifier 2

Charisma

20, modifier 5

Actions

Cunning Strike

Make a ranged attack with the steam-assisted revolver. On a hit, deal 2d10 + 4 piercing damage.

Smoke Screen

Create a cloud of smoke in a 20 ft. radius. All creatures in the area must succeed on a DC 16 Dexterity saving throw or be blinded until the end of their next turn.

Bargain of Shadows

Force one creature within 30 ft. to make a DC 17 Wisdom saving throw or become charmed for 1 minute. The charmed target must follow Bishop's commands.

Abilities

Master Negotiator

Bishop has advantage on all Charisma checks related to negotiation.

Eagle Eye

Bishop can see through illusions and has advantage on perception checks.

Calculated Risks

Bishop can reroll one failed saving throw per turn.

Stealthy Presence

Bishop has advantage on stealth checks in urban environments.

Saving throws

strength

5

dexterity

8

intelligence

7

wisdom

6

charisma

9

Legendary actions

Whispers of Deceit

Bishop can force one creature within 60 ft. to make a DC 17 Wisdom saving throw or take 3d8 psychic damage and be frightened until the end of their next turn.

Calculated Retreat

Bishop can move up to half his speed without provoking opportunity attacks.

Masterful Manipulation

Bishop can reroll one attack roll, ability check, or saving throw he just made.

Damage resistances

Piercing

Slashing

Condition immunities

Charmed

Frightened

World connections

Appears in