Artwork for Hercules

Character

Hercules

Created by ArcaneSage1887

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Celestial Champion
Alignment
Lawful Good
Size
Large
Armor class
20
Hit points
300
Speed
30
Challenge
25
Experience
15000
Languages
Common, Celestial, Giant
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 18
Skills
Athletics, Intimidation, Perception, Survival

Biography

Hercules was born not from the union of god and mortal, but from the desperate prayer of a dying world—a realm so plagued by ancient evils that the gods themselves wept at their inability to intervene directly. Zeus, bound by primordial laws that forbade divine intervention, instead poured his own essence into a mortal vessel, creating a being of impossible contradiction: a god's power trapped in a human heart that could feel pain, loss, and the terrible weight of responsibility. Raised in isolation by a priestess who understood his true nature, Hercules was trained not merely to fight but to become the bridge between the divine and mortal realms, each monster he defeated serving as a seal against the older horrors that predated civilization itself. The Nemean Lion was not his first trial but his transformation point—the moment he stopped being a tool of the gods and became something far more dangerous: a being who chose his own path while bearing the burden of divine purpose. Every scar etched into his bronze skin represents a piece of the world saved from oblivion, and every crack in his club marks another impossible victory that should have cost him his life. Now, as the final seal weakens and the ancient darkness stirs once more, Hercules walks the land not as a legend seeking glory, but as a man who understands that his greatest battle may finally demand the one sacrifice he was never meant to survive.

Attributes

Strength

30, modifier 10

Dexterity

16, modifier 3

Constitution

30, modifier 10

Intelligence

14, modifier 2

Wisdom

18, modifier 4

Charisma

20, modifier 5

Actions

Mighty Club Strike

Make a melee weapon attack with your club. On a hit, deal 4d10 + 10 bludgeoning damage.

Nemean Roar

All enemies within 60 ft. must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute.

Heroic Charge

Move up to your speed in a straight line, dealing 3d8 + 10 bludgeoning damage to any enemy in your path.

Divine Intervention

As a reaction, grant an ally within 30 ft. advantage on their next attack roll or saving throw.

Abilities

Legendary Presence

Enemies within 30 feet have disadvantage on saving throws against fear.

Divine Resilience

Resistance to necrotic and poison damage due to divine heritage.

Saving throws

strength

10

dexterity

3

constitution

10

wisdom

4

Damage resistances

Necrotic

Poison

World connections

Appears in