
Character
Chancellor Thelonious Jaha
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Gender
- male
- Alignment
- Lawful Neutral
- Faction
- The ark
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish, Dwarvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Persuasion, Insight, History, Intimidation
Biography
Chancellor Thelonious Jaha was born in the lower decks of the Ark, the son of a hydroponics technician and a maintenance worker, and he clawed his way upward through decades of meticulous service and calculated alliances, earning respect through unwavering commitment to the station's survival protocols rather than charisma or privilege. His ascension to the Council was marked by a devastating solar flare that crippled three of the Ark's nine stations, forcing him to make impossible triage decisions that saved thousands but haunted him with the faces of those he couldn't save. When he finally assumed the Chancellor's seat, he inherited not just authority but the crushing weight of knowing that every breath drawn on the Ark was borrowed time, that the station's life support systems were failing in ways his engineers whispered about only in encrypted messages. His graying hair and etched features became symbols of a man who had traded his youth for the burden of keeping humanity's last ark from plummeting into the void, each wrinkle representing a crisis averted, a riot quelled, or a hard choice that kept the fragile peace. Though his public demeanor remained stoic and commanding, his tired eyes betrayed the constant internal war between his duty as a leader bound by law and order, and his desperate, almost spiritual conviction that salvation must exist somewhere beyond the metal walls that contained them. He wore his formal uniform like armor, each polished button and pressed seam a reminder that discipline and structure were the only things standing between civilization and the chaos of a dying world.
Attributes
Strength
14, modifier +2
Dexterity
12, modifier +1
Constitution
20, modifier +5
Intelligence
18, modifier +4
Wisdom
16, modifier +3
Charisma
15, modifier +2
Actions
Commanding Presence
As an action, Jaha can grant one ally within 30 ft. an extra action on their next turn.
Triage Decision
Choose up to three creatures within 60 ft. to heal 3d8 + 5 hit points, but Jaha takes 1d10 psychic damage.
Heavy Burden
Make a melee attack with a heavy object. On a hit, deal 2d10 + 2 bludgeoning damage and reduce target's speed by 10 ft. until the end of their next turn.
Hope's Desperation
As a bonus action, Jaha can inspire allies within 30 ft., granting them advantage on their next attack roll or saving throw.
Abilities
Burdened Leadership
All allies within 30 feet gain +2 to saving throws against fear effects.
Calculated Decisions
Once per turn, Jaha can reroll a failed saving throw or ability check.
Saving throws
strength
+5
dexterity
+4
constitution
+8
intelligence
+7
wisdom
+6
charisma
+5
Damage resistances
Psychic
World connections