
Character
Morgan Le Fay
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Class
- Warlock
- Gender
- androgynous
- Alignment
- Chaotic Neutral
- Faction
- Court of Avalon
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Elvish, Sylvan
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 18
- Skills
- Arcana, Deception, Insight, Persuasion, Nature
Biography
Morgan le Fay was born of Igraine's forbidden union with Uther Pendragon, a child conceived in shadow and raised in the mist-shrouded valleys of Avalon by priestesses who remembered when the land itself held dominion over human kingdoms. While her half-brother Arthur was groomed to embody chivalry and order, Morgan studied the deeper magics—the old pacts woven into stone circles, the names of power whispered by the Fae, the transformative rituals that bend reality through will and sacrifice. She watched Camelot rise with genuine hope, yet grew increasingly convinced that Arthur's glorious court was built upon a foundation of convenient blindness: noble words masking territorial ambition, sacred oaths concealing lust and betrayal, ideals of equality enforced by the iron fist of the crown. Rather than oppose Arthur directly, Morgan chose a more elegant strategy—she would hold up a mirror through carefully orchestrated trials, weaving enchantments and symbolic challenges that would force the Round Table to confront the rot festering beneath its golden veneer. The Green Knight's test was no act of malice but a gift of terrible clarity, a chance for Camelot to evolve or collapse under the weight of its own contradictions. Morgan does not know if her half-brother's kingdom will emerge stronger or shattered, but she knows that a realm built on illusions deserves to be tested by truth, and she alone possesses both the magic and the patience to see this reckoning through to its end.
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
18, modifier +4
Intelligence
20, modifier +5
Wisdom
18, modifier +4
Charisma
16, modifier +3
Actions
Enchantment of Transformation
Choose one creature within 60 ft. Transform it into a harmless creature for 1 minute. DC 17 Wisdom saving throw to resist.
Dreamweaver's Call
Target up to 3 creatures within 30 ft. must succeed on a DC 17 Wisdom saving throw or fall asleep for 1 minute. They can repeat the save at the end of each of their turns.
Natural Pact
Create an enchanted object that grants +2 to attack rolls for 1 hour. Can be used once per long rest.
Name of Power
Whisper a name of power to a creature within 30 ft. They must succeed on a DC 17 Charisma saving throw or be charmed for 1 minute.
Symbolic Ritual
Perform a ritual that creates a 20 ft. radius area of difficult terrain for 1 minute. Creatures must succeed on a DC 17 Dexterity saving throw to avoid being restrained.
Mirror of Truth
Choose one creature within 60 ft. to reveal their deepest secret. They must succeed on a DC 17 Intelligence saving throw or be incapacitated until the end of their next turn.
Abilities
Spell Resistance
Advantage on saving throws against spells.
Arcane Insight
Can add Intelligence modifier to any Wisdom saving throw.
Saving throws
strength
+0
dexterity
+6
intelligence
+9
wisdom
+8
constitution
+8
charisma
+7
Damage resistances
Psychic
Necrotic
World connections