
Spell
Tornadicvalcano
This devastating spell tears open the fabric of nature itself, manifesting a colossal vortex that churns with superheated lava and volcanic fury. The tornado's violent winds scatter molten rock in all directions, creating an inferno of destruction that persists until the battle's conclusion. Unpredictably, the spell's chaotic nature causes it to hurl massive obsidian boulders outward at irregular intervals, each one dripping with a virulent poison. Any creature struck by these projectiles or caught in their landing radius must resist the toxin's effects, which seep into the body and dull the mind like a narcotic haze, severely hampering both movement and combat prowess. The caster must be willing to sacrifice half of their own life force as payment for summoning such raw, primal power. Once this spell is unleashed, it cannot be cast again until the caster has completed a long rest, making its use a decision of grave consequence.
Open in Summon WorldsDetails
- School
- Evocation
- Level
- 9
- Duration
- Until the end of the battle
- Range
- 100 feet
- Area of effect
- cylinder(height: 30, radius: 20)
- Ritual
- No
- Concentration
- No
Components
Verbal
A powerful incantation invoking the elements
Somatic
Dramatic gestures to channel the forces of nature
Material
None
Effects
Effects
Summons a tornado of lava that deals 6d10 fire damage to all creatures within the area of effect at the start of each of their turns. Additionally, every 3 rounds, a giant poison rock is hurled, requiring a Dexterity saving throw (DC 18) to avoid being hit. On a failed save, the creature takes 4d6 poison damage and suffers disadvantage on attack rolls and ability checks for 1 minute. The caster sacrifices half of their current HP to summon this spell, and it can only be used once per long rest.
World connections