
Character
Merlin
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Wizard
- Class
- Wizard
- Gender
- male
- Alignment
- Chaotic Good
- Faction
- Old Powers of Logres
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Celestial, Sylvan
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 14
- Skills
- Arcana, History, Insight, Persuasion
Biography
Merlin was born not of mortal union but from the collision of two worlds—a human mother and a being of pure starlight that fell to earth during a celestial convergence, granting him sight beyond sight and dominion over the threads of fate itself. For centuries he wandered Logres as a shepherd of destiny, orchestrating the rise of Arthur through careful manipulation of bloodlines, prophecy, and will, believing that one true king could heal the fractured realm and usher in an age of justice. Yet his greatest gift became his deepest curse: the ability to perceive infinite futures simultaneously showed him that every path Arthur walked led toward ruin, betrayal, or transcendence—never toward lasting peace—and the weight of this terrible knowledge drove him to seek solitude within Broceliande's enchanted forest. Morgan le Fay, his equal in power but opposite in ambition, wove a spell of exquisite cruelty around him, not to kill but to contain, transforming his prison into a paradox where his magic grows stronger even as his reach grows shorter. Now Merlin exists between moments and mirrors, his youthful face a mockery of the ages he has witnessed, communicating through fractured dreams and borrowed voices to those who might yet alter Camelot's fate, forever patient yet eternally restless, knowing that his greatest work may have been his most terrible mistake.
Attributes
Strength
10, modifier 0
Dexterity
14, modifier 2
Constitution
14, modifier 2
Intelligence
20, modifier 5
Wisdom
18, modifier 4
Charisma
16, modifier 3
Actions
Arcane Reflection
Merlin can create a mirror image of himself, granting disadvantage on attacks against him for 1 minute.
Whispers of Fate
Merlin can cast a spell that allows him to communicate cryptically with a target, imposing disadvantage on their next saving throw.
Animal Messenger
Merlin can summon a small animal to deliver a message up to 1 mile away, which takes 1 hour.
Dreamwalker
Merlin can enter the dreams of a sleeping creature, allowing him to impart knowledge or warnings, requiring a DC 18 Wisdom saving throw to resist.
Threads of Destiny
Merlin can manipulate the threads of fate, allowing him to reroll a failed saving throw for himself or an ally within 30 feet once per long rest.
Abilities
Foresight
Merlin can see glimpses of possible futures, granting advantage on initiative rolls.
Enchanted Presence
Creatures within 30 feet must succeed on a DC 17 Wisdom saving throw or be charmed.
Saving throws
strength
0
dexterity
2
constitution
2
intelligence
9
wisdom
8
charisma
7
Damage resistances
Psychic
Necrotic
World connections