
Character
Wild Boar 🐗
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Beast
- Class
- Fighter
- Alignment
- Lawful Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Understands Common but cannot speak
- Senses
- Darkvision 60 ft., Passive Perception 14
- Skills
- Athletics, Perception, Intimidation
Biography
Once a common forest creature living in the sprawling woodlands of Thornhaven, Wild Boar was blessed by an ancient order of paladins who discovered him defending a village from bandits despite his bestial nature. Recognizing the noble spirit burning within his chest, the monks taught him the disciplines of martial combat and the code of lawful virtue, transforming his natural ferocity into a righteous instrument of justice. His impressive tusks and curved horns, which once served only survival, became symbols of his unwavering commitment to protect the innocent and uphold order in a chaotic world. Though he could never fully shed his wild essence, Wild Boar learned to channel his primal strength through tactical discipline and moral conviction, becoming an unlikely champion of the realm. He now wanders the borderlands between civilization and wilderness, serving as a bridge between two worlds and proving that goodness can flourish in even the most unexpected hearts. His legend inspires both common folk and seasoned warriors to believe that redemption and purpose are possible for any creature willing to answer the call.
Attributes
Strength
18, modifier +4
Dexterity
14, modifier +2
Constitution
18, modifier +4
Intelligence
2, modifier -4
Wisdom
12, modifier +1
Charisma
10, modifier +0
Actions
Tusks Attack
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 4 piercing damage.
Horn Charge
If Wild Boar moves at least 20 ft. straight toward a target and hits with a tusk attack, it deals an extra 2d6 damage.
Rallying Roar
As an action, Wild Boar can inspire allies within 30 ft. to gain advantage on their next attack roll.
Defensive Stance
As a bonus action, Wild Boar can gain +2 AC until the start of its next turn, but cannot move.
Abilities
Primal Ferocity
When Wild Boar takes damage, it can make a melee attack as a reaction.
Saving throws
strength
+7
constitution
+7
wisdom
+4
Damage resistances
Poison
World connections