
Character
Dungeon Master Lich
Once, she was Archmage Thessaly the Precise, a scholar of such exacting standards that her peers called her cruel. For three centuries, she served as the Royal Keeper of Laws in the crystalline city of Aethermoor, where she codified every magical principle into perfect, unbreakable systems. Her obsession with order became pathological—she began cataloging human behavior as though it were another branch of natural philosophy, documenting the predictable patterns of fear, greed, and desperation that governed her subjects' choices. When the city's council dared to challenge her interpretation of an ancient statute, she saw it as a profound failure of reason itself. Rather than accept the chaos of democratic debate, she orchestrated a purge so methodical and precise that it left no evidence of her hand, only the hollow certainty that she had been right all along. Her transformation into undeath was not a desperate act of self-preservation, but a logical conclusion—a lich's immortality would grant her infinite time to perfect the grand design she envisioned for civilization. She bound her essence into a phylactery shaped like an obsidian abacus, the tool she had used to calculate the exact probability of every person's moral failure. Now she builds elaborate dungeons as vast, intricate puzzles designed to test and ultimately prove her theories about human weakness, viewing each adventurer who enters as nothing more than data points confirming her centuries-old hypothesis that rational thought will always triumph over emotional impulse. Her arrogance is not born of vanity but of mathematical certainty—she has already calculated every possible outcome, and she finds the predictability of her inevitable victory as satisfying as a perfectly balanced equation.
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What this public profile contains
This view-only profile includes a creator-written description; 12 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Streicher
- Connected worlds
- 0
- Detail fields
- 12
- Profile sections
- 9
- Artwork images
- 1
Details
- Type
- Undead
- Gender
- female
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 25000
- Languages
- Common, Infernal, Draconic
- Senses
- Darkvision 60 ft., Truesight 120 ft., Passive Perception 18
- Skills
- Arcana, History, Insight, Deception
Biography
Once, she was Archmage Thessaly the Precise, a scholar of such exacting standards that her peers called her cruel. For three centuries, she served as the Royal Keeper of Laws in the crystalline city of Aethermoor, where she codified every magical principle into perfect, unbreakable systems. Her obsession with order became pathological—she began cataloging human behavior as though it were another branch of natural philosophy, documenting the predictable patterns of fear, greed, and desperation that governed her subjects' choices. When the city's council dared to challenge her interpretation of an ancient statute, she saw it as a profound failure of reason itself. Rather than accept the chaos of democratic debate, she orchestrated a purge so methodical and precise that it left no evidence of her hand, only the hollow certainty that she had been right all along. Her transformation into undeath was not a desperate act of self-preservation, but a logical conclusion—a lich's immortality would grant her infinite time to perfect the grand design she envisioned for civilization. She bound her essence into a phylactery shaped like an obsidian abacus, the tool she had used to calculate the exact probability of every person's moral failure. Now she builds elaborate dungeons as vast, intricate puzzles designed to test and ultimately prove her theories about human weakness, viewing each adventurer who enters as nothing more than data points confirming her centuries-old hypothesis that rational thought will always triumph over emotional impulse. Her arrogance is not born of vanity but of mathematical certainty—she has already calculated every possible outcome, and she finds the predictability of her inevitable victory as satisfying as a perfectly balanced equation.
Attributes
Strength
10, modifier +0
Dexterity
14, modifier +2
Constitution
22, modifier +6
Intelligence
24, modifier +7
Wisdom
18, modifier +4
Charisma
16, modifier +3
Actions
Life Drain
Melee Spell Attack: +15 to hit, reach 5 ft., one target. Hit: 36 (8d8) necrotic damage, and the lich regains hit points equal to half the damage dealt.
Arcane Illusion
The lich creates an illusory duplicate of itself. The duplicate lasts for 1 minute or until destroyed. It can move and act but cannot deal damage.
Summon Undead Minions
The lich summons 1d4+1 skeletons or zombies that act on its initiative. They remain for 1 minute or until destroyed.
Contingency Spell
The lich casts a prepared spell without using a spell slot, triggering it under specific conditions.
Mind Probe
The lich targets one creature it can see within 60 feet. The target must succeed on a DC 18 Intelligence saving throw or take 22 (4d10) psychic damage and be incapacitated until the end of its next turn.
Doomsday Calculation
The lich chooses a creature within 60 feet. The target must succeed on a DC 20 Wisdom saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns.
Abilities
Cold Aura
Creatures within 10 feet must succeed on a DC 18 Constitution saving throw or take 10 (3d6) cold damage at the start of their turn.
Master Tactician
The lich can use its Intelligence modifier instead of its Wisdom modifier for initiative rolls.
Undead Fortitude
If damage reduces the lich to 0 hit points, it must make a Constitution saving throw. On a success, it drops to 1 hit point instead.
Phylactery Bond
As long as the phylactery exists, the lich cannot be permanently destroyed.
Saving throws
strength
+10
dexterity
+12
intelligence
+15
wisdom
+12
constitution
+14
charisma
+11
Legendary actions
Arcane Reversal
The lich can negate the effects of one spell cast within 60 feet as a reaction.
Teleportation
The lich magically teleports up to 120 feet to an unoccupied space it can see.
Eldritch Command
The lich can force one creature it can see within 60 feet to make a DC 20 Wisdom saving throw or be compelled to attack a creature of the lich's choice.
Damage resistances
Necrotic
Cold
Damage immunities
Poison
Psychic
Condition immunities
Charmed
Frightened
Paralyzed
Poisoned
Public creation
Worldbuilding Context
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