
Character
Varkal
Sir Varkal of House Eckhart stood as the greatest warrior in King Eckhart's armies, a colossus of martial prowess whose very name made enemies tremble and whose loyalty to the crown seemed as unshakeable as the stone fortresses he defended. Yet when plague swept through the kingdom and the monarch fell gravely ill, Varkal was tasked with retrieving a forbidden cure from the Necropolis—a task from which no knight had ever returned. There, in those cursed depths, he discovered that King Eckhart had sent him not to save the realm, but as a sacrifice to appease the ancient powers dwelling below, a pawn to be discarded in exchange for the sovereign's own continued reign. The betrayal shattered something fundamental within Varkal's warrior's heart, and when the necromantic forces of that unholy place offered him the chance to return to the surface as an instrument of vengeance, he accepted their dark bargain without hesitation. Now his once-magnificent frame rots within blackened armor, held together by necrotic magic and an unwavering resolve to rebuild the kingdom in his image—not as a protector, but as a master. He commands legions of the risen dead with the same rigid discipline he once showed his mortal soldiers, and his great hammer falls with the weight of both his former honor and his present damnation, crushing all who stand between him and the reckoning he has sworn to bring upon the throne that cast him down.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- G4L4KTO
- Connected worlds
- 1
- Detail fields
- 13
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Undead
- Class
- Fighter
- Gender
- male
- Alignment
- Lawful Evil
- Size
- Large
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 15
- Experience
- 13000
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
- Skills
- Intimidation, Athletics, Perception
Biography
Sir Varkal of House Eckhart stood as the greatest warrior in King Eckhart's armies, a colossus of martial prowess whose very name made enemies tremble and whose loyalty to the crown seemed as unshakeable as the stone fortresses he defended. Yet when plague swept through the kingdom and the monarch fell gravely ill, Varkal was tasked with retrieving a forbidden cure from the Necropolis—a task from which no knight had ever returned. There, in those cursed depths, he discovered that King Eckhart had sent him not to save the realm, but as a sacrifice to appease the ancient powers dwelling below, a pawn to be discarded in exchange for the sovereign's own continued reign. The betrayal shattered something fundamental within Varkal's warrior's heart, and when the necromantic forces of that unholy place offered him the chance to return to the surface as an instrument of vengeance, he accepted their dark bargain without hesitation. Now his once-magnificent frame rots within blackened armor, held together by necrotic magic and an unwavering resolve to rebuild the kingdom in his image—not as a protector, but as a master. He commands legions of the risen dead with the same rigid discipline he once showed his mortal soldiers, and his great hammer falls with the weight of both his former honor and his present damnation, crushing all who stand between him and the reckoning he has sworn to bring upon the throne that cast him down.
Attributes
Strength
20, modifier +5
Dexterity
10, modifier +0
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
14, modifier +2
Charisma
8, modifier -1
Actions
Great Hammer Strike
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 3d10 + 5 bludgeoning damage.
Necrotic Bile Spray
Ranged Attack: 30 ft., one target. DC 18 Constitution save or take 4d6 necrotic damage and become poisoned for 1 minute.
Command Undead Legion
Varkal can summon 2d6 zombies to fight for him. They act on his initiative and follow his commands.
Vengeful Slam
If Varkal is reduced to half health, he can make a powerful slam attack that deals an additional 2d10 damage.
Abilities
Undying Resolve
Varkal cannot be reduced below 1 hit point. If reduced to 0, he rises again after 1d4 rounds.
Saving throws
strength
+10
constitution
+10
wisdom
+7
Damage resistances
Poison
Necrotic
Public creation
Worldbuilding Context
Varkal is a public character profile shared by G4L4KTOthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Necropolis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
Continue building
Develop the ideas around Varkal
Use Varkal as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.