
Spell
Trip
The arcane forces of the Trip spell weave a subtle web around the target, causing them to stumble and lose their footing. As the caster gestures and utters the incantation, a shimmering field of energy envelops the target, disrupting their balance and coordination. The target must make a Dexterity saving throw against a challenging DC of 18, or else they are thrown off-balance, losing the initiative in the current round and suffering a -4 penalty to their Dexterity for the following round. This cantrip's range extends up to 30 feet, allowing the caster to strategically target foes from a distance. The spell's simplicity belies its potent effects, as the target is left vulnerable and struggling to regain their composure in the aftermath of the arcane disruption.
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What this public profile contains
This view-only profile includes a creator-written description; 7 labeled detail fields; 2 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Spell
- Shared by
- Kstarfireheart3583
- Connected worlds
- 1
- Detail fields
- 7
- Profile sections
- 2
- Artwork images
- 1
Details
- School
- Enchantment
- Level
- 0
- Duration
- instantaneous
- Range
- 30 feet
- Area of effect
- None
- Ritual
- No
- Concentration
- No
Components
Verbal
The caster must utter an incantation.
Somatic
The caster must make a gesture to weave the spell.
Material
None
Effects
The target must make a Dexterity saving throw against a DC of 18. On a failure, they lose initiative for the current round and suffer a -4 penalty to Dexterity for the next round.
Public creation
Worldbuilding Context
Trip is a public spell profile shared by Kstarfireheart3583through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Northwest Taeron, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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Develop the ideas around Trip
Use Trip as a magic reference when defining effects, limits, costs, visual language, history, and consequences within a consistent setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.