Artwork for Cyborg

Character

Cyborg

Created by dillpickle20071

Once a celebrated neurosurgeon named Dr. Marcus Vale, Cyborg was caught in a catastrophic laboratory accident when his experimental neural interface malfunctioned during a procedure on himself, causing a violent explosion that seared away half his organic body. Desperate to survive, he grafted advanced titanium plating and synthetic components to his ravaged left side, creating a living dichotomy of flesh and machine that forever marked the boundary between his former life and his new existence. The procedure left him psychologically fractured, with his human half constantly warring against the cold logic of his cybernetic systems, each side possessing different impulses and desires. He wandered the industrial wastelands for years, becoming a living legend whispered about in underground circles—a man who could think like both a human and a machine, making him invaluable and deeply unstable. Some say he uses his unique dual nature to solve impossible problems by letting each half of his brain tackle different angles simultaneously, while others claim the internal conflict drives him toward unpredictable violence. Now he exists in the shadowy spaces between civilization and ruin, neither fully accepting his humanity nor embracing his mechanical nature, forever split down the center of his own consciousness.

Open in Summon Worlds

At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
dillpickle20071
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Construct
Alignment
Neutral
Size
Medium
Armor class
16
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Binary
Senses
Darkvision 60 ft., Truesight 30 ft., Passive Perception 15
Skills
Investigation, Perception, Arcana

Biography

Once a celebrated neurosurgeon named Dr. Marcus Vale, Cyborg was caught in a catastrophic laboratory accident when his experimental neural interface malfunctioned during a procedure on himself, causing a violent explosion that seared away half his organic body. Desperate to survive, he grafted advanced titanium plating and synthetic components to his ravaged left side, creating a living dichotomy of flesh and machine that forever marked the boundary between his former life and his new existence. The procedure left him psychologically fractured, with his human half constantly warring against the cold logic of his cybernetic systems, each side possessing different impulses and desires. He wandered the industrial wastelands for years, becoming a living legend whispered about in underground circles—a man who could think like both a human and a machine, making him invaluable and deeply unstable. Some say he uses his unique dual nature to solve impossible problems by letting each half of his brain tackle different angles simultaneously, while others claim the internal conflict drives him toward unpredictable violence. Now he exists in the shadowy spaces between civilization and ruin, neither fully accepting his humanity nor embracing his mechanical nature, forever split down the center of his own consciousness.

Attributes

Strength

16, modifier +3

Dexterity

14, modifier +2

Constitution

20, modifier +5

Intelligence

18, modifier +4

Wisdom

12, modifier +1

Charisma

10, modifier +0

Actions

Mechanical Strike

Cyborg makes a melee weapon attack with a cybernetic arm, dealing 2d8 + 3 slashing damage.

Neural Overload

Cyborg targets one creature within 60 ft. to make a DC 16 Intelligence saving throw. On a failure, they take 4d10 psychic damage and are stunned until the end of their next turn.

Adaptive Defense

Cyborg can use a reaction to impose disadvantage on an attack against him, reflecting his dual nature. Can be used once per round.

Surgical Precision

Cyborg can make a ranged attack with a +8 to hit. On a hit, it deals 3d6 piercing damage and the target must succeed on a DC 16 Constitution saving throw or be incapacitated until the end of their next turn.

Abilities

Dual Mind

Cyborg can process information from both human and machine perspectives, gaining advantage on Intelligence checks.

Mechanical Resilience

Resistance to poison and psychic damage due to synthetic components.

Saving throws

strength

+6

dexterity

+5

intelligence

+8

constitution

+9

Damage resistances

Poison

Psychic

Public creation

Worldbuilding Context

Cyborg is a public character profile shared by dillpickle20071through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

Explore the profile as a standalone creative reference, then open Summon Worlds when you want to connect your own characters, locations, art, and lore inside a living World.

Continue building

Develop the ideas around Cyborg

Use Cyborg as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.