Artwork for Gokk - The Ancient One

Character

Gokk - The Ancient One

Created by JackCarrot

In the primordial depths before recorded history, Gokk emerged from a cosmic wound that tore through reality itself—a rupture between dimensions that should never have touched. Born from the collision of two incompatible universes, Gokk's very existence defies natural law, its asymmetrical form a living scar of that catastrophic breach. The creature did not evolve or grow; it simply *was*, suddenly aware and ravenous, possessing an intellect as alien and incomprehensible as the void from which it spawned. For eons uncounted, Gokk drifted through the spaces between worlds, observing civilizations rise and crumble, learning that consciousness itself was a tool to be bent and weaponized. When it finally discovered Sunder Town, a realm of relative stability and abundance, Gokk recognized an opportunity—a domain ripe for subjugation, a kingdom of minds waiting to be shattered and remade in service of its will. The moment Gokk settled into Sunder Town, the land itself began to warp under the weight of its presence, as if reality itself recoiled from the creature's touch. Its psychic dominion spread like a plague, ensnaring the wills of lesser beings and transforming them into devoted thralls who could not conceive of resistance. Gokk rules not out of hunger for resources or territory, but from a fundamental compulsion to dominate—a need so deeply woven into its alien nature that it cannot be separated from existence itself. Those who displease it vanish into its cavernous maw, their screams absorbed into the nauseating fumes that perpetually shroud its grotesque form. No one in Sunder Town remembers freedom, for Gokk's tyranny extends backward through time itself, warping memory and history into myth. The creature remains motionless in its dark throne, radiating dominion across every corner of its conquered realm, its true purpose and ultimate goal lost to an incomprehensible alien consciousness that may not even possess such concepts. Gokk is said to reside in a huge foetid pool beneath the Shadowed Spire attended by enthralled acolytes and mages.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
JackCarrot
Connected worlds
1
Detail fields
11
Profile sections
9
Artwork images
1

Details

Type
Aberration
Alignment
Neutral Evil
Size
Gargantuan
Armor class
20
Hit points
500
Speed
30
Challenge
25
Experience
100000
Languages
Telepathy 120 ft., Understands all languages
Senses
Blindsight 120 ft., Darkvision 120 ft., Truesight 60 ft.
Skills
Intimidation, Insight, Arcana

Biography

In the primordial depths before recorded history, Gokk emerged from a cosmic wound that tore through reality itself—a rupture between dimensions that should never have touched. Born from the collision of two incompatible universes, Gokk's very existence defies natural law, its asymmetrical form a living scar of that catastrophic breach. The creature did not evolve or grow; it simply *was*, suddenly aware and ravenous, possessing an intellect as alien and incomprehensible as the void from which it spawned. For eons uncounted, Gokk drifted through the spaces between worlds, observing civilizations rise and crumble, learning that consciousness itself was a tool to be bent and weaponized. When it finally discovered Sunder Town, a realm of relative stability and abundance, Gokk recognized an opportunity—a domain ripe for subjugation, a kingdom of minds waiting to be shattered and remade in service of its will. The moment Gokk settled into Sunder Town, the land itself began to warp under the weight of its presence, as if reality itself recoiled from the creature's touch. Its psychic dominion spread like a plague, ensnaring the wills of lesser beings and transforming them into devoted thralls who could not conceive of resistance. Gokk rules not out of hunger for resources or territory, but from a fundamental compulsion to dominate—a need so deeply woven into its alien nature that it cannot be separated from existence itself. Those who displease it vanish into its cavernous maw, their screams absorbed into the nauseating fumes that perpetually shroud its grotesque form. No one in Sunder Town remembers freedom, for Gokk's tyranny extends backward through time itself, warping memory and history into myth. The creature remains motionless in its dark throne, radiating dominion across every corner of its conquered realm, its true purpose and ultimate goal lost to an incomprehensible alien consciousness that may not even possess such concepts. Gokk is said to reside in a huge foe

Attributes

Strength

30, modifier 10

Dexterity

5, modifier 0

Constitution

30, modifier 10

Intelligence

20, modifier 5

Wisdom

15, modifier 2

Charisma

25, modifier 7

Actions

Mind Shatter

Each creature within 60 ft. must make a DC 25 Intelligence save, taking 66 (12d10) psychic damage on a fail, or half as much on a success.

Devour Thrall

Gokk can consume one thrall, regaining 50 hit points and gaining temporary control over one creature within 120 ft.

Eldritch Fumes

Gokk exhales noxious fumes in a 30 ft. cone. Creatures must make a DC 25 Constitution save or take 44 (8d10) poison damage and be poisoned for 1 minute.

Leviathan Slam

Gokk slams a target within 15 ft., dealing 55 (10d10) bludgeoning damage on a hit.

Warp Reality

Gokk distorts reality in a 60 ft. radius, causing all creatures to make a DC 25 Dexterity save or be restrained until the end of their next turn.

Mind Control

Gokk targets one creature it can see within 120 ft. to make a DC 25 Wisdom save or be charmed for 1 minute.

Abilities

Psychic Domination

Creatures within 120 feet must succeed on a DC 25 Wisdom save or become thralls.

Eldritch Presence

Creatures within 30 feet have disadvantage on saving throws against fear.

Nauseating Stench

Creatures within 10 feet must succeed on a DC 25 Constitution save or be poisoned.

Warped Reality

Gokk can manipulate terrain within 60 feet, creating difficult terrain.

Saving throws

strength

18

dexterity

8

constitution

18

intelligence

13

wisdom

10

charisma

15

Legendary actions

Psychic Burst

Gokk can unleash a psychic wave, forcing all creatures within 60 ft. to make a DC 25 Intelligence save, taking 44 (8d10) psychic damage on a fail.

Summon Thralls

Gokk can summon 1d4 thralls from the surrounding area to fight for it.

Eldritch Teleport

Gokk can teleport to any unoccupied space within 120 ft. as a reaction.

Damage resistances

Psychic

Poison

Damage immunities

Necrotic

Radiant

Condition immunities

Charmed

Frightened

Paralyzed

Public creation

Worldbuilding Context

Gokk - The Ancient One is a public character profile shared by JackCarrotthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.

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World connections

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