
Character
sylph the wind spirit
Sylph, the ethereal mistress of the winds, was born in the celestial realms, where the very fabric of the universe dances to the rhythm of the elements. Wielding the power of the zephyrs, she emerged as a guardian of the skies, her flowing form a manifestation of the capricious nature of the wind itself. With each graceful movement, Sylph commands the currents, directing the gusts to protect the mortal realm from the ravages of tempests and hurricanes. Yet, her role extends beyond mere weather control, for she is a conduit between the physical world and the ethereal planes, carrying the whispers of the gods to those who would heed their wisdom. Sylph's very existence is a testament to the untamed forces of nature, a reminder that even the mightiest of mortals must bow before the raw power of the elements. In times of great peril, it is to Sylph that the champions of the land turn, beseeching her to lend her strength to their cause, for only she possesses the ability to turn the tides of battle with the flick of her elegant fingers.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Zarif
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Celestial
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Celestial, Primordial
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 14
- Skills
- Arcana, Nature, Persuasion, Stealth
Biography
Sylph, the ethereal mistress of the winds, was born in the celestial realms, where the very fabric of the universe dances to the rhythm of the elements. Wielding the power of the zephyrs, she emerged as a guardian of the skies, her flowing form a manifestation of the capricious nature of the wind itself. With each graceful movement, Sylph commands the currents, directing the gusts to protect the mortal realm from the ravages of tempests and hurricanes. Yet, her role extends beyond mere weather control, for she is a conduit between the physical world and the ethereal planes, carrying the whispers of the gods to those who would heed their wisdom. Sylph's very existence is a testament to the untamed forces of nature, a reminder that even the mightiest of mortals must bow before the raw power of the elements. In times of great peril, it is to Sylph that the champions of the land turn, beseeching her to lend her strength to their cause, for only she possesses the ability to turn the tides of battle with the flick of her elegant fingers.
Attributes
Strength
10, modifier +0
Dexterity
20, modifier +5
Constitution
15, modifier +2
Intelligence
16, modifier +3
Wisdom
18, modifier +4
Charisma
20, modifier +5
Actions
Gust of Wind
Sylph can create a powerful gust of wind in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 16 Strength saving throw, taking 4d10 bludgeoning damage on a failed save, or half as much damage on a successful one. This action can be used once per short rest.
Whispering Zephyr
As an action, Sylph can send a message to a creature she can see within 120 feet. The target must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature regards Sylph as a trusted friend. The target can repeat the saving throw at the end of each of its turns,
Tempest's Embrace
Sylph can envelop herself in swirling winds, gaining resistance to all damage types for 1 minute. This ability can be used once per long rest.
Cyclone Dance
As a bonus action, Sylph can teleport up to 30 feet to an unoccupied space she can see, leaving behind a swirling vortex. Each creature within 10 feet of the starting point must make a DC 16 Dexterity saving throw, taking 3d8 force damage on a failed save, or half as much on a successful one. This a
Abilities
Ethereal Presence
Sylph can become incorporeal, allowing her to pass through solid objects and avoid physical attacks for 1 round, once per long rest.
Saving throws
strength
+0
dexterity
+8
constitution
+5
intelligence
+6
wisdom
+7
charisma
+8
Damage resistances
Lightning
Thunder
Public creation
Worldbuilding Context
sylph the wind spirit is a public character profile shared by Zarifthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Mathis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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