
Character
Captain Evelyn Ashcroft
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Ranger
- Gender
- female
- Alignment
- Neutral Good
- Faction
- The Aether Guild
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5900
- Languages
- Common, Elvish, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 18
- Skills
- Persuasion, Insight, Survival, History
Biography
Evelyn Ashcroft was born to a cartographer and a meteorologist in the coastal city of Windmere, where her childhood home overlooked the Shattered Strait. Rather than inherit her parents' scholarly pursuits, she felt an irresistible pull toward the horizon itself, spending her teenage years apprenticing aboard merchant vessels and learning the languages of a dozen different ports. At twenty-three, she earned her captain's credentials after a harrowing rescue operation in a storm that claimed her first ship—an experience that taught her that command meant responsibility for every soul under her care, not dominion over them. She joined the Aether Guild not for prestige, but because their philosophy aligned with her belief that exploration should benefit all people, not merely the wealthy or powerful. The silver streaks in her hair came not from age alone, but from a transformative encounter during her third expedition into the Luminous Reaches, where she survived an encounter with an ethereal storm that left her forever changed—granting her an uncanny ability to sense danger and navigate through impossible conditions. Since then, Evelyn has become something of a legend among the Guild's ranks, known for bringing her vessel and crew through circumstances that should have been fatal, and for treating every passenger from street orphans to nobility with the same measured dignity. Her enchanted revolver was a gift from a grateful refugee she'd smuggled to safety, forged by a craftsman in the underground markets of Thornhaven, and she keeps it more as a reminder of her purpose than as a weapon. Now, with decades of stories collected from the world's most remarkable travelers, Evelyn commands her ship with the quiet authority of someone who has stared into the void and emerged with her humanity intact.
Attributes
Strength
14, modifier 2
Dexterity
16, modifier 3
Constitution
14, modifier 2
Intelligence
12, modifier 1
Wisdom
18, modifier 4
Charisma
20, modifier 5
Actions
Enchanted Revolver
Ranged Weapon Attack: +9 to hit, range 60/120 ft., one target. Hit: 2d10 + 5 piercing damage.
Calm the Storm
As an action, restore 3d8 + 4 hit points to all allies within 30 ft. Once per long rest.
Telescope's Gaze
As a bonus action, gain advantage on the next attack roll or saving throw made before the end of your next turn.
Abilities
Calm Command
All allies within 30 feet gain +2 to saving throws against fear.
Explorer's Insight
Advantage on checks to navigate or find safe passage in difficult terrain.
Tactical Awareness
Can sense danger, granting advantage on initiative rolls.
Respect for All
Gains advantage on persuasion checks against any creature.
Saving throws
strength
6
dexterity
7
constitution
6
wisdom
8
charisma
9
Legendary actions
Ethereal Storm
Create a storm in a 30 ft. radius. All creatures must make a DC 16 Dexterity saving throw or take 4d10 lightning damage and be blinded until the end of their next turn.
Commanding Presence
Choose up to three allies. They can immediately use their reaction to move up to half their speed without provoking opportunity attacks.
Legendary Resilience
Once per round, regain 20 hit points. This can only be used if Evelyn has less than half her hit points.
Damage resistances
Psychic
Condition immunities
Charmed
Frightened
World connections