
Character
Bellamy Blake
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Gender
- male
- Alignment
- Chaotic Neutral
- Faction
- The 100
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Athletics, Intimidation, Survival, Perception
Biography
Born in the suffocating confines of the Ark's lower decks where oxygen was rationed and hope was a luxury, Bellamy Blake learned early that survival demanded ruthlessness and cunning rather than adherence to the rigid laws of his floating prison. His mother's execution for an unauthorized pregnancy shattered any remaining faith he held in the system's justice, transforming him into a man willing to burn bridges and defy authority to protect those he deemed worthy. When the opportunity arose to descend to the mysterious Earth below, Bellamy seized it with the fervor of someone who had nothing left to lose and everything to prove, quickly establishing himself as a natural leader among the desperate youths cast down from the sky. His methods are unorthodox and often brutal—he operates in the grey spaces between right and wrong, making impossible choices that haunt him while simultaneously keeping his people alive against impossible odds. The weapons he carries and the scars he bears tell the story of a man forged in conflict, someone who has learned that idealism is a luxury reserved for those who don't have to watch their friends die. Yet beneath the hardened exterior and commanding presence lies a protective instinct born from loss, driving him to gather followers and build something resembling a family from the remnants of their broken world. Bellamy Blake is neither hero nor villain, but rather a survivor navigating a hostile world with whatever tools—moral or otherwise—prove necessary to see another day.
Attributes
Strength
18, modifier 4
Dexterity
16, modifier 3
Constitution
20, modifier 5
Intelligence
14, modifier 2
Wisdom
15, modifier 2
Charisma
17, modifier 3
Actions
Commanding Presence
As an action, choose up to 3 allies within 30 ft. They can use their reaction to move up to half their speed without provoking opportunity attacks.
Brutal Strike
Melee weapon attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage.
Tactical Retreat
As a bonus action, Bellamy can move up to his speed without provoking opportunity attacks. Allies within 10 ft. can also move with him.
Ruthless Decision
Once per long rest, Bellamy can force a creature within 30 ft. to make a DC 15 Wisdom saving throw or take 4d8 psychic damage and be frightened until the end of their next turn.
Abilities
Survival Instinct
Gains advantage on saving throws against fear effects.
Leader of the Lost
Allies within 30 feet gain +2 to attack rolls.
Saving throws
strength
7
dexterity
6
constitution
8
wisdom
5
Damage resistances
Poison
Psychic
World connections