
Character
Garrick Ironjaw
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Half-Orc
- Class
- Fighter
- Gender
- male
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Orc
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Athletics, Intimidation, Perception
Biography
Garrick Ironjaw has spent three decades as a mercenary, his tusks chipped and scarred from countless battlefields where he fought for coin rather than conviction, watching empires rise and fall while his own humanity withered with each contract fulfilled. The endless cycle of violence—from the Crimson Wars to the Borderland Skirmishes—had hollowed him out, leaving nothing but muscle, reflexes, and a hollow ache that no amount of ale could soothe. When a mysterious employer offered him a substantial purse to explore an ancient tomb alongside a small band of adventurers, Garrick saw only another job, another paycheck to fund another year of wandering the roads as a ghost of his former self. What he didn't anticipate was Rose, a tiefling whose confidence burned like wildfire and whose unwavering hope in their mission began to crack the fortress of cynicism he'd spent decades constructing around his heart. As she navigated the tomb's treacherous passages and rallied the group through despair, Garrick found himself experiencing something he'd thought dead within him—a genuine desire to protect someone, not for gold, but because her light made him remember what goodness looked like. For the first time in years, he wasn't merely surviving; he was beginning to live, drawn toward her radiance like a creature emerging from a long darkness into the sun.
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
10, modifier 0
Wisdom
12, modifier 1
Charisma
16, modifier 3
Actions
Two-Handed Strike
Garrick makes a melee weapon attack with a two-handed weapon, dealing 2d6 + 4 slashing damage.
Shield Bash
Garrick can use his shield to shove a creature within 5 feet, making a Strength (Athletics) check contested by the target's Strength or Dexterity.
Rallying Cry
As a bonus action, Garrick can inspire allies within 30 feet, granting them 1d6 temporary hit points and advantage on their next attack roll.
Cleave Through
When Garrick reduces a creature to 0 hit points, he can make an additional melee attack against another creature within reach.
Abilities
Battle-Hardened Resilience
Garrick has advantage on saving throws against being frightened.
Protector's Instinct
When an ally within 5 feet is hit, Garrick can use his reaction to impose disadvantage on the attack.
Saving throws
strength
7
dexterity
5
constitution
8
Damage resistances
Bludgeoning
Piercing
Slashing from nonmagical attacks
Gallery

World connections