
Character
General Stage
General Stage's rise to prominence was marked by a series of daring maneuvers and strategic brilliance that earned him the respect and admiration of his peers. Born into a family of humble means, he displayed a natural talent for military tactics and an unwavering dedication to the defense of his kingdom. As a young soldier, Stage quickly rose through the ranks, his keen intellect and ability to anticipate the enemy's movements making him an invaluable asset to his commanders. During a pivotal battle, his innovative use of terrain and his mastery of arcane magic turned the tide of the conflict, securing a decisive victory for his side. This triumph cemented his reputation as a formidable strategist, and soon, the king himself took notice of the young officer's exceptional skills. Recognizing his potential, the ruler entrusted Stage with the command of the kingdom's elite forces, a responsibility he embraced with unwavering determination.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Eragongggg
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 9
- Artwork images
- 1
Details
- Type
- Humanoid
- Alignment
- Lawful Good
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5900
- Languages
- Common, Elvish, Draconic
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Arcana, History, Persuasion, Insight
Biography
General Stage's rise to prominence was marked by a series of daring maneuvers and strategic brilliance that earned him the respect and admiration of his peers. Born into a family of humble means, he displayed a natural talent for military tactics and an unwavering dedication to the defense of his kingdom. As a young soldier, Stage quickly rose through the ranks, his keen intellect and ability to anticipate the enemy's movements making him an invaluable asset to his commanders. During a pivotal battle, his innovative use of terrain and his mastery of arcane magic turned the tide of the conflict, securing a decisive victory for his side. This triumph cemented his reputation as a formidable strategist, and soon, the king himself took notice of the young officer's exceptional skills. Recognizing his potential, the ruler entrusted Stage with the command of the kingdom's elite forces, a responsibility he embraced with unwavering determination.
Attributes
Strength
14, modifier +2
Dexterity
16, modifier +3
Constitution
16, modifier +3
Intelligence
20, modifier +5
Wisdom
15, modifier +2
Charisma
18, modifier +4
Actions
Tactical Strike
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 3) slashing damage. If the target is a creature, it must succeed on a DC 17 Wisdom saving throw or become frightened until the end of its next turn.
Arcane Manipulation
Choose one spell from the wizard spell list of 5th level or lower. Cast that spell without expending a spell slot. Intelligence is the spellcasting ability.
Abilities
Strategic Mind
Advantage on initiative rolls and can add Intelligence modifier to initiative.
Charismatic Leader
Allies within 30 feet gain a +2 bonus to saving throws against being frightened.
Saving throws
strength
+6
dexterity
+7
intelligence
+9
wisdom
+6
constitution
+6
charisma
+8
Legendary actions
Master Tactician
General Stage can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. General Stage regains spent legendary actions at the start of his turn. 1. **Commanding Presence**: Choose one ally within 30 feet. That ally can immediately use its reaction to make one weapon attack. 2. **Arcane Shield**: General Stage gains a +2 bonus to AC until the start of his next turn. 3. **Inspiring Speech**: All allies within 30 feet gain temporary hit points equal to 1d10 + General Stage's Charisma modifier.
Lair actions
Battlefield Control
On initiative count 20 (losing initiative ties), General Stage can manipulate the battlefield. Choose one of the following effects: 1. **Illusory Terrain**: Create an illusory terrain feature that lasts until the next round, causing enemies to make a DC 17 Intelligence saving throw or become disoriented, granting disadvantage on their next attack roll. 2. **Empowered Allies**: All allies within the lair regain 1d8 hit points. 3. **Arcane Surge**: General Stage can regain one expended spell slot of 3rd level or lower.
Damage resistances
Psychic
Condition immunities
Charmed
Frightened
Public creation
Worldbuilding Context
General Stage is a public character profile shared by Eragonggggthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Illiadian, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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