Artwork for Theros, The Ashen Warden

Character

Theros, The Ashen Warden

Created by BloodMane

Theros was born into the golden age of dragonkind, when the Ember Throne ruled vast kingdoms beneath mountains of fire and stone. His father, King Valtharyn the Magnificent, commanded legions of dragons and mortal servants alike, expanding their dominion through conquest and fear. As the youngest prince, Theros was groomed for eventual succession, trained in the arts of combat, statecraft, and the forbidden magics that bound fire itself to draconic will. However, his studies in the ancient libraries revealed truths his father had hidden: the Ember Throne's expansion had come at catastrophic cost to the world, displacing countless civilizations and corrupting the very lands they conquered. When Theros discovered evidence that his father planned to wage war against the last free kingdoms, he made an impossible choice. Rather than claim the crown his bloodline demanded, he challenged his father's reign not with violence, but by publicly renouncing his inheritance and exposing the corruption festering within the throne room. The resulting civil war tore dragonkind apart, and in the final confrontation, Theros threw himself between his father's killing blow and his youngest sister, earning the terrible burn scar that would mark him forever as the dragon who chose principle over power. In the centuries that followed, Theros became something his kind had never been before: a guardian without a kingdom, a scholar without a court. He established himself as the Ashen Warden, a neutral arbiter and protector of the Ember Realms, dedicating his immense lifespan to studying the ancient fire magics and ensuring that no dragon—or mortal tyrant—could ever again abuse such power to dominate others. Though many have begged him to reclaim the throne his bloodline still claims by right, Theros has refused every crown, believing that true strength lies not in dominion over others, but in the restraint to use one's power for balance and protection. His scars have become symbols of redemption, and his refusal of ultimate power has made him more influential than any king could ever be, respected by those who understand that the greatest rulers are those who choose not to rule.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 12 labeled detail fields; 9 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
BloodMane
Connected worlds
0
Detail fields
12
Profile sections
9
Artwork images
1

Details

Type
Dragon
Gender
male
Alignment
True Neutral
Size
Gargantuan
Armor class
20
Hit points
450
Speed
30
Challenge
20
Experience
25000
Languages
Common, Draconic, Celestial
Senses
Darkvision 120 ft., Blindsight 60 ft., Truesight 30 ft., Passive Perception 22
Skills
Arcana, History, Perception, Intimidation

Biography

Theros was born into the golden age of dragonkind, when the Ember Throne ruled vast kingdoms beneath mountains of fire and stone. His father, King Valtharyn the Magnificent, commanded legions of dragons and mortal servants alike, expanding their dominion through conquest and fear. As the youngest prince, Theros was groomed for eventual succession, trained in the arts of combat, statecraft, and the forbidden magics that bound fire itself to draconic will. However, his studies in the ancient libraries revealed truths his father had hidden: the Ember Throne's expansion had come at catastrophic cost to the world, displacing countless civilizations and corrupting the very lands they conquered. When Theros discovered evidence that his father planned to wage war against the last free kingdoms, he made an impossible choice. Rather than claim the crown his bloodline demanded, he challenged his father's reign not with violence, but by publicly renouncing his inheritance and exposing the corruption festering within the throne room. The resulting civil war tore dragonkind apart, and in the final confrontation, Theros threw himself between his father's killing blow and his youngest sister, earning the terrible burn scar that would mark him forever as the dragon who chose principle over power. In the centuries that followed, Theros became something his kind had never been before: a guardian without a kingdom, a scholar without a court. He established himself as the Ashen Warden, a neutral arbiter and protector of the Ember Realms, dedicating his immense lifespan to studying the ancient fire magics and ensuring that no dragon—or mortal tyrant—could ever again abuse such power to dominate others. Though many have begged him to reclaim the throne his bloodline still claims by right, Theros has refused every crown, believing that true strength lies not in dominion over others, but in the restraint to use one's power for balance and protection. His scars have become symbols of redempt

Attributes

Strength

30, modifier +10

Dexterity

14, modifier +2

Constitution

28, modifier +9

Intelligence

20, modifier +5

Wisdom

18, modifier +4

Charisma

24, modifier +7

Actions

Ashen Breath

Exhale a 60-ft cone of fire. Each creature must make a DC 18 Dexterity save, taking 12d10 fire damage on a failed save, or half as much on a success.

Claw Strike

Make two claw attacks: +10 to hit, reach 10 ft., one target. Hit: 3d10 + 10 slashing damage.

Tail Sweep

Each creature within 15 ft. must make a DC 18 Dexterity save, taking 4d10 bludgeoning damage on a failed save, or half on a success.

Flame Ward

Theros creates a protective barrier of flames. Until the start of his next turn, he gains 20 temporary hit points and any creature that hits him takes 2d10 fire damage.

Ancient Fire Magic

Theros casts a spell from his fire magic repertoire, using a spell slot of up to 5th level.

Warden's Charge

Theros moves up to his speed without provoking opportunity attacks and makes one claw attack.

Abilities

Guardian's Resilience

Theros has advantage on saving throws against being frightened or charmed.

Flamekeeper's Knowledge

Theros can add his Intelligence modifier to any fire magic-related checks.

Scorched Legacy

Enemies within 10 feet take 5 fire damage at the start of their turn.

Warden's Presence

All allies within 30 feet gain a +2 bonus to saving throws.

Saving throws

strength

+10

dexterity

+2

constitution

+9

intelligence

+5

wisdom

+4

charisma

+7

Legendary actions

Flame Surge

Theros unleashes a wave of fire in a 30-ft radius. Each creature must make a DC 18 Dexterity save, taking 6d10 fire damage on a failed save, or half on a success.

Warden's Command

Theros can grant one ally within 60 ft. an additional action on their next turn.

Scorching Roar

Theros lets out a roar that deals 3d6 psychic damage to all enemies within 60 ft. and forces them to make a DC 18 Wisdom save or be frightened until the end of their next turn.

Damage resistances

Fire

Poison

Damage immunities

Necrotic

Psychic

Condition immunities

Frightened

Charmed

Public creation

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