Artwork for Prison Guard

Character

Prison Guard

Created by jargest11k

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Gender
male
Alignment
Lawful Neutral
Faction
Royal Navy
Size
Medium
Armor class
16
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Nautical
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Intimidation, Perception, Athletics

Biography

Born the son of a dock worker in Portsmouth, Prison Guard learned early that the world respected only strength and unwavering adherence to rules—lessons hammered into him when his father was hanged for smuggling contraband rum alongside cutthroat seafarers. Determined to erase the shame of his family name, he enlisted in the Royal Navy at sixteen and quickly distinguished himself through brutal efficiency and an almost religious devotion to military protocol, earning rapid promotion to the prison service where he could directly combat the maritime criminals who had destroyed his childhood. Every scar on his knuckles and every gray hair beneath his shaved head represents a failed escape attempt he personally thwarted, each one reinforcing his conviction that mercy is a luxury the Crown cannot afford when dealing with the treacherous vermin who prey upon honest merchants and naval vessels. The keyring at his belt has grown heavier with each passing year, its weight a tangible reminder of his responsibility to keep dangerous men caged, and he wears the red coat like a shield against the corruption he sees lurking in every prisoner's eyes. Prison Guard has never questioned an order, never doubted the righteousness of his duty, and has cultivated a reputation so fearsome that mere whispers of his approach are enough to quell riots before they begin. In the oppressive darkness of the prison dungeons, he is less a man than an instrument of order itself—unyielding, incorruptible, and utterly certain that any pirate or criminal who crosses his threshold deserves nothing but the cold justice of his musket and the iron law of the Crown.

Attributes

Strength

18, modifier +4

Dexterity

12, modifier +1

Constitution

20, modifier +5

Intelligence

10, modifier +0

Wisdom

14, modifier +2

Charisma

8, modifier -1

Actions

Musket Shot

Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 2d10+4 piercing damage.

Heavy Keyring Strike

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8+4 bludgeoning damage and target must succeed on a DC 15 Strength saving throw or be knocked prone.

Commanding Shout

All allies within 30 ft. gain advantage on their next attack roll. Can be used once per short rest.

Brutal Efficiency

When the Prison Guard reduces a creature to 0 hit points, he can make one additional attack as a bonus action.

Abilities

Unyielding Duty

Gains advantage on saving throws against being frightened or charmed.

Intimidating Presence

Enemies within 10 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.

Saving throws

strength

+7

dexterity

+4

constitution

+8

wisdom

+5

Damage resistances

Poison

Psychic

World connections

Appears in