Artwork for Karim, Lord of Fire

Character

Karim, Lord of Fire

Created by Entitled

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Dragon
Alignment
Chaotic Neutral
Size
Gargantuan
Armor class
18
Hit points
350
Speed
30
Challenge
20
Experience
15000
Languages
Common, Draconic, Ignan
Senses
Darkvision 120 ft., Blindsight 60 ft., Passive Perception 20
Skills
Intimidation, Perception, Athletics, Arcana

Biography

Karim, the Lord of Fire, was born from the very embers of the earth's core, his crimson scales forged in the blazing inferno that fueled the planet's molten heart. As the second-strongest of the four Dragon Lords, his dominion over the element of fire was unparalleled, his breath a scorching torrent that could melt even the mightiest of fortresses. Yet, Karim's true power lay not only in his fiery might but in his unwavering determination and unyielding strength. Destined to be the guardian of the realm, he stood as a bastion against the chaos that threatened to consume the world, his colossal form a symbol of the unbridled power of the elements. However, even Karim's formidable prowess paled in comparison to the Lord of Storms, Amät, whose command over the tempestuous skies and thunderous lightning proved a formidable challenge. In the eternal dance of the elements, Karim and Amät would clash, their battles shaking the very foundations of the earth, a testament to the raw, primal forces that shape

Attributes

Strength

30, modifier +10

Dexterity

14, modifier +2

Constitution

30, modifier +10

Intelligence

16, modifier +3

Wisdom

18, modifier +4

Charisma

20, modifier +5

Actions

Multiattack

Karim makes three attacks: one with his bite and two with his claws.

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 10) piercing damage.

Claw

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 10) slashing damage.

Fire Breath (Recharge 5-6)

Karim exhales fire in a 90-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one.

Inferno Roar (Recharge 6)

Karim unleashes a deafening roar, causing all creatures within 60 feet to make a DC 18 Constitution saving throw. On a failed save, they take 45 (10d8) thunder damage and are stunned until the end of their next turn. On a successful save, they take half damage and are not stunned.

Abilities

Fire Immunity

Karim is immune to fire damage.

Intimidating Presence

Enemies within 30 feet must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute.

Saving throws

strength

+10

dexterity

+2

constitution

+10

intelligence

+3

wisdom

+4

charisma

+5

Damage resistances

bludgeoning

piercing

slashing from nonmagical attacks

World connections

Appears in