
Character
Rhazeen Cinderfang
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Alignment
- Neutral Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Minotaur, Sylvan
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Insight, Persuasion, Medicine, Perception
Biography
Rhazeen wasn't always a therapist—they were once a minotaur themselves, before a peculiar curse stripped away their horns and bovine form, leaving them eerily human but forever changed in spirit. Trapped in the labyrinth for three centuries as punishment for a crime they didn't commit, they learned to communicate with the maze itself, discovering that the walls held memories and emotions of every creature who'd wandered through them. When finally freed by an ancient magic, Rhazeen realized their suffering had granted them an extraordinary gift: the ability to sense the psychological torment that mazes inflicted on minotaurs, who were drawn to them like moths to flame despite the anguish they caused. Armed with this insight and a humble wardrobe that reflected their rejection of status, Rhazeen established their practice at the entrance of the great labyrinth, teaching other minotaurs that the maze need not control them—that mindfulness could transform their relationship with the very stone that once imprisoned them. Their unorthodox method of asking the walls themselves questions came from years of solitary meditation, a practice that bridged the gap between the labyrinth's consciousness and their patients' inner struggles. Now, Rhazeen sits patiently with their clipboard, documenting not just progress notes but the whispered secrets the maze reveals, proving that healing sometimes requires listening to the spaces between.
Attributes
Strength
10, modifier 0
Dexterity
12, modifier 1
Constitution
14, modifier 2
Intelligence
16, modifier 3
Wisdom
20, modifier 5
Charisma
18, modifier 4
Actions
Calm the Mind
As an action, Rhazeen can target one creature within 30 ft. The target must succeed on a DC 15 Wisdom saving throw or become calm, unable to attack for 1 minute.
Maze's Embrace
Rhazeen can create a 15 ft. radius of calming energy. Creatures in this area gain 1d8 temporary hit points and advantage on Wisdom saving throws for 1 minute.
Therapeutic Inquiry
As an action, Rhazeen can ask the walls a question. Roll 1d4; on a 1-2, gain insight into a creature's emotional state, on a 3-4, gain advantage on the next Insight check.
Guiding Presence
As a bonus action, Rhazeen can grant an ally within 30 ft. an additional action on their next turn, which can only be used to move or take the Help action.
Abilities
Maze Whisperer
Rhazeen can communicate with labyrinths, gaining insights into their emotional states.
Mindful Presence
All allies within 30 feet gain advantage on saving throws against fear effects.
Saving throws
strength
0
dexterity
1
constitution
2
intelligence
3
wisdom
5
charisma
4
Damage resistances
Psychic
World connections