Artwork for Eclipsed Membrane

Armor

Eclipsed Membrane

Created by Bobbyx

This remarkable suit of armor exists as three distinct pieces that function in perfect magical harmony, allowing three separate wearers to don its components simultaneously. The armor appears as a unified whole when assembled, yet each piece can be worn independently by a different individual. When any wearer suffers damage while clothed in their portion of the Eclipsed Membrane, the injury is magically distributed equally among all three bearers, as though the harm were being split across their shared essence. This unique property makes the armor ideal for close-knit groups or companions bound by oath or blood, as it encourages tactical unity and mutual protection. The three pieces shimmer with an otherworldly light that seems to eclipse between visibility and shadow, giving the armor its haunting name. Each component maintains its own magical aura, yet they resonate with one another when their wearers draw near. Should any single piece be separated from the others by great distance, the damage-sharing property weakens considerably, though it does not cease entirely. The armor requires all three wearers to be conscious and willing for the protection to function at full capacity. When the three pieces are united on their respective bearers, they form an unbreakable bond that can turn the tide of any battle fought by those who trust one another completely.

Open in Summon Worlds

Details

Type
medium
Rarity
very rare
Armor class
15
Strength
13
Weight
15
Price
1500

Effects

Shared Resilience

When one wearer takes damage, the total damage is divided equally among all three wearers. For example, if one wearer takes 9 damage, each wearer takes 3 damage.

Unity of Purpose

If all three wearers are within 30 feet of each other, they gain a +1 bonus to their AC and saving throws.

Eclipsed Aura

While wearing a piece of the armor, the wearer can use a bonus action to become invisible until the start of their next turn. This ability can be used once per long rest.

World connections

Appears in