
Character
Vale Verdant
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Cleric
- Gender
- female
- Alignment
- Lawful Good
- Faction
- Order of Sacred Rose
- Size
- Medium
- Armor class
- 18
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Celestial
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Medicine, Religion, Persuasion, Insight
Biography
Vale Verdant was born the daughter of a master blacksmith and a court physician in the grand capital of Alderan, where she inherited her mother's gift for healing and her father's unwavering discipline in craftsmanship. At seventeen, she witnessed a plague ravage the lower districts while the nobility debated behind closed doors, and in her anguish, she heard the call of the Sacred Rose—a divine voice that promised purpose through both mercy and righteous strength. She entered the Order's monastery and spent a decade learning to channel divine power through rose-inscribed reliquaries, eventually forging a legendary bond with her warhammer, which she crafted herself as a final trial, embedding each thorn with prayers of protection. The Order recognized her unusual combination of martial prowess and spiritual depth, marking her as one of their finest champions, and when Meridian's faith wavered amid political corruption and creeping darkness, the High Priestess herself selected Vale as the Order's representative to restore hope to the distant city. Now, Vale stands as both a symbol of divine authority and an instrument of sacred justice, her crimson armor catching firelight like blood-stained silver, determined to root out the shadows threatening Meridian while remaining bound by the Order's ancient code of compassion. Her stern countenance hides a soul fractured by the suffering she has witnessed, yet her blue eyes burn with unshakeable conviction that even the most corrupted hearts can be redeemed through faith, sacrifice, and the weight of her hammer.
Attributes
Strength
18, modifier 4
Dexterity
12, modifier 1
Constitution
20, modifier 5
Intelligence
14, modifier 2
Wisdom
20, modifier 5
Charisma
16, modifier 3
Actions
Warhammer Strike
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 4 bludgeoning damage.
Divine Smite
When Vale hits with a melee attack, she can expend a spell slot to deal an extra 2d8 radiant damage.
Healing Touch
As an action, Vale can restore 3d8 + 5 hit points to a creature she touches, expending a spell slot.
Channel Divinity: Sacred Defense
As an action, Vale can grant herself and allies within 30 ft. a +2 bonus to AC for 1 minute.
Righteous Judgment
Vale can cast a spell as a bonus action, dealing 3d6 radiant damage to a target within 60 ft.
Abilities
Divine Resilience
Vale has advantage on saving throws against being frightened or charmed.
Aura of Protection
All allies within 10 feet gain a +3 bonus to saving throws.
Saving throws
strength
7
dexterity
4
constitution
8
wisdom
9
charisma
6
Damage resistances
Radiant
Necrotic
Gallery


World connections