Artwork for Orin Ironforge

Character

Orin Ironforge

Created by BilboFett23

Orin Ironforge was orphaned as an infant when a mining collapse claimed his clan in the deep caverns beneath the Ironpeak Mountains, leaving him the sole survivor trapped in an air pocket for three days until a band of hill giants discovered him while quarrying stone for their fortress. Rather than crush the tiny creature, the giants—led by a matriarch named Vex who had recently lost a child—chose to raise him as one of their own, cradling him in calloused palms and teaching him to move through their world of towering doorways and oversized weapons. Growing up among beings twenty times his height fundamentally altered Orin's perspective; he learned to think in terms of leverage and force rather than the precise, intricate craftsmanship his ancestors revered, and he developed an unusual philosophy that valued practicality over tradition. When Orin reached adulthood and finally encountered other dwarves during a trade expedition, he found their customs suffocating and their concerns provincial, leaving him caught between two worlds—too dwarven for the giants, too giant-hearted for the dwarves. He became a wandering fighter who sells his considerable strength and unorthodox combat skills to whoever can meet his price, maintaining a deliberate neutrality that allows him to work for any faction without the burden of loyalty or moral conviction. Orin carries a custom-forged hammer the size of a normal dwarf's head and a deep, rumbling laugh that echoes across taverns, forever marked by the gentle giants who saved his life and shaped him into something entirely unexpected.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
BilboFett23
Connected worlds
0
Detail fields
14
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Race
Dwarf
Class
Fighter
Gender
male
Alignment
True Neutral
Size
Medium
Armor class
16
Hit points
120
Speed
30
Challenge
8
Experience
3400
Languages
Common, Giant, Dwarvish
Senses
Darkvision 60 ft., Passive Perception 12
Skills
Athletics, Intimidation, Survival

Biography

Orin Ironforge was orphaned as an infant when a mining collapse claimed his clan in the deep caverns beneath the Ironpeak Mountains, leaving him the sole survivor trapped in an air pocket for three days until a band of hill giants discovered him while quarrying stone for their fortress. Rather than crush the tiny creature, the giants—led by a matriarch named Vex who had recently lost a child—chose to raise him as one of their own, cradling him in calloused palms and teaching him to move through their world of towering doorways and oversized weapons. Growing up among beings twenty times his height fundamentally altered Orin's perspective; he learned to think in terms of leverage and force rather than the precise, intricate craftsmanship his ancestors revered, and he developed an unusual philosophy that valued practicality over tradition. When Orin reached adulthood and finally encountered other dwarves during a trade expedition, he found their customs suffocating and their concerns provincial, leaving him caught between two worlds—too dwarven for the giants, too giant-hearted for the dwarves. He became a wandering fighter who sells his considerable strength and unorthodox combat skills to whoever can meet his price, maintaining a deliberate neutrality that allows him to work for any faction without the burden of loyalty or moral conviction. Orin carries a custom-forged hammer the size of a normal dwarf's head and a deep, rumbling laugh that echoes across taverns, forever marked by the gentle giants who saved his life and shaped him into something entirely unexpected.

Attributes

Strength

20, modifier +5

Dexterity

14, modifier +2

Constitution

20, modifier +5

Intelligence

10, modifier +0

Wisdom

12, modifier +1

Charisma

8, modifier -1

Actions

Giant's Hammer Strike

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 2d10 + 5 bludgeoning damage.

Overhead Smash

Orin swings his hammer in a wide arc. Each creature in a 15-ft. cone must make a DC 16 Strength saving throw, taking 4d8 bludgeoning damage on a failed save, or half as much on a success.

Pragmatic Defense

As a reaction, Orin can impose disadvantage on an attack roll made against him by using his surroundings to shield himself.

Abilities

Giant's Resilience

Orin has advantage on saving throws against being frightened or poisoned.

Leverage Mastery

Orin can add his proficiency bonus to any Strength check involving lifting or moving objects.

Saving throws

strength

+8

dexterity

+2

constitution

+8

wisdom

+4

Damage resistances

bludgeoning

piercing

slashing from non-magical attacks

Public creation

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