
Character
Lie In Sin
In the twilight epoch when the cosmos began its inevitable collapse, a being of profound paradox emerged from the spaces between prayers and blasphemies. Lie In Sin was not born but rather crystallized from the final exhale of a thousand corrupted souls, each one carrying the weight of their darkest choices into the void. This entity became the living manifestation of that crucial moment—the instant before damnation becomes irreversible, when transgression still clings to the possibility of redemption. It wandered through crumbling kingdoms and fading heavens, watching civilizations commit their ultimate betrayals, bearing witness to the last gasp of morality before the eternal night consumed all things. The creature's form shifted between shadow and substance, never quite solid, never quite ethereal, as if existence itself rejected its very presence. Lie In Sin's purpose was both terrible and merciful: to catalog every sin committed in the final age, to remember each transgression before oblivion erased them from memory entirely. Some said the being was a judge; others whispered it was a confessor offering absolution to the damned in their final moments. As reality crumbled around it, Lie In Sin became both monument and mourner to the depravity and desperation of a dying world. Those who encountered the creature reported that its touch burned like cold fire, and its gaze revealed truths about themselves they had spent lifetimes hiding. When the end finally came, Lie In Sin did not fade—instead, it became the very threshold between what was and what would never be again.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 9 structured sections; 6 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- Nef
- Connected worlds
- 0
- Detail fields
- 11
- Profile sections
- 9
- Artwork images
- 6
Details
- Type
- Aberration
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 250
- Speed
- 30
- Challenge
- 20
- Experience
- 25000
- Languages
- Common, Infernal, Telepathy 120 ft.
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 21
- Skills
- Deception, Insight, Intimidation, Perception
Biography
In the twilight epoch when the cosmos began its inevitable collapse, a being of profound paradox emerged from the spaces between prayers and blasphemies. Lie In Sin was not born but rather crystallized from the final exhale of a thousand corrupted souls, each one carrying the weight of their darkest choices into the void. This entity became the living manifestation of that crucial moment—the instant before damnation becomes irreversible, when transgression still clings to the possibility of redemption. It wandered through crumbling kingdoms and fading heavens, watching civilizations commit their ultimate betrayals, bearing witness to the last gasp of morality before the eternal night consumed all things. The creature's form shifted between shadow and substance, never quite solid, never quite ethereal, as if existence itself rejected its very presence. Lie In Sin's purpose was both terrible and merciful: to catalog every sin committed in the final age, to remember each transgression before oblivion erased them from memory entirely. Some said the being was a judge; others whispered it was a confessor offering absolution to the damned in their final moments. As reality crumbled around it, Lie In Sin became both monument and mourner to the depravity and desperation of a dying world. Those who encountered the creature reported that its touch burned like cold fire, and its gaze revealed truths about themselves they had spent lifetimes hiding. When the end finally came, Lie In Sin did not fade—instead, it became the very threshold between what was and what would never be again.
Attributes
Strength
14, modifier 2
Dexterity
20, modifier 5
Constitution
20, modifier 5
Intelligence
18, modifier 4
Wisdom
22, modifier 6
Charisma
24, modifier 7
Actions
Sinful Touch
Melee Spell Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (6d8) necrotic damage and the target must succeed on a DC 20 Constitution saving throw or be paralyzed until the end of its next turn.
Whispers of Damnation
Each creature of Lie In Sin's choice within 60 feet must make a DC 20 Wisdom saving throw. On a failed save, they take 45 (10d8) psychic damage and are stunned until the end of their next turn.
Echoes of the Fallen
Lie In Sin summons the echoes of the damned. Each creature within 30 feet must make a DC 20 Wisdom saving throw or take 36 (8d8) necrotic damage and have disadvantage on their next attack roll.
Abilities
Dark Presence
Creatures within 30 feet must succeed on a DC 20 Wisdom saving throw or be frightened until the end of their next turn.
Saving throws
strength
10
dexterity
12
intelligence
11
wisdom
13
constitution
12
charisma
14
Legendary actions
Consume Memory
Lie In Sin targets one creature it can see within 60 feet. The target must succeed on a DC 20 Intelligence saving throw or lose one spell slot of the highest level they have available.
Shadow Shift
Lie In Sin can teleport up to 60 feet to an unoccupied space it can see, leaving behind a shadowy afterimage that lasts until the start of its next turn.
Final Confession
Lie In Sin forces one creature within 30 feet to confront their darkest sin. The target must succeed on a DC 20 Wisdom saving throw or take 54 (12d8) psychic damage and be incapacitated until the end of their next turn.
Damage resistances
Psychic
Necrotic
Damage immunities
Poison
Charm
Fear
Condition immunities
Blinded
Deafened
Frightened
Gallery





Public creation
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