
Character
Lincoln
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Gender
- male
- Alignment
- Neutral Good
- Faction
- Trikru
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 7
- Experience
- 2900
- Languages
- Common, Trikru
- Senses
- Darkvision 60 ft., Passive Perception 16
- Skills
- Athletics, Survival, Medicine, Perception
Biography
Lincoln was born into the Trikru clan during a time of fragile peace, the youngest son of a respected scout and a healer whose wisdom was sought by neighboring villages. His father disappeared during a reconnaissance mission when Lincoln was merely a child, and his mother raised him with the belief that strength without compassion was merely brutality—a philosophy he etched into his very skin through the sacred tattoos that mark his journey from boy to protector. When a plague swept through the clan's territories, Lincoln spent years training in both combat and herbalism, learning which plants could save lives and which enemies deserved mercy rather than the blade. His unusual approach to warfare—seeking to understand rather than merely dominate—made him an outsider among some warriors, yet his tactical brilliance and genuine concern for the innocent earned him fierce loyalty from those who served alongside him. The forest became his sanctuary and teacher, and he learned to read its secrets as fluently as any tracker, using his skills to protect his people from threats both external and self-inflicted. Now, as a seasoned warrior bearing the scars of countless battles and the weight of difficult choices, Lincoln walks the line between the old ways of violence and a newer vision of what the Trikru could become—a guardian whose calm demeanor masks the ferocity of someone who has lost everything and fights so others need not.
Attributes
Strength
18, modifier +4
Dexterity
14, modifier +2
Constitution
20, modifier +5
Intelligence
12, modifier +1
Wisdom
16, modifier +3
Charisma
14, modifier +2
Actions
Sword Slash
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d8 + 4 slashing damage.
Tactical Strike
Lincoln can choose to deal 3d6 damage instead of 2d8 on a hit, but must forgo his next action.
Herbal Remedy
Lincoln can use an action to heal an ally within 5 ft. for 2d8 + 3 hit points, using his herbalism knowledge.
Calm Presence
As an action, Lincoln can grant all allies within 30 ft. advantage on saving throws against fear for 1 minute.
Abilities
Guardian's Insight
Lincoln can sense danger within 30 feet, granting advantage on initiative rolls.
Tactical Brilliance
Once per turn, Lincoln can grant an ally within 30 feet an extra d6 to their next attack roll.
Saving throws
strength
+7
dexterity
+5
constitution
+8
wisdom
+6
Damage resistances
Poison
Non-magical Bludgeoning, Piercing, and Slashing
World connections