Artwork for Pyros Armadius

Spell

Pyros Armadius

Created by Wandering_Fool

Pyros Armadius stands as one of the most formidable pyromantic incantations, demanding extraordinary reserves of magical energy and masterful control from any who dare attempt its casting. This devastating spell enables the caster to conjure forth an army of Fire Knights—sentient constructs of pure flame bound to the summoner's will. Each Pyro Knight possesses the ability to ignite their surroundings through their very presence, detonate in brilliant explosions of conflagration, or engage enemies in direct combat using their blazing forms as weapons. The spell's true difficulty lies not merely in the vast mana expenditure required, but in the precise manipulation and reshaping of magical force into stable, humanoid manifestations of living fire. Even seasoned mages of considerable power struggle with the intense concentration and finesse necessary to maintain these constructs without losing control. The Pyro Knights respond instantly to their creator's commands, making this spell a devastating tool for those rare spellcasters capable of mastering its extreme complexity. Few mages ever achieve proficiency with Pyros Armadius, cementing its reputation as among the

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 7 labeled detail fields; 2 structured sections; 1 artwork image supplied by the creator.

Creation type
Spell
Shared by
Wandering_Fool
Connected worlds
0
Detail fields
7
Profile sections
2
Artwork images
1

Details

School
Evocation
Level
9
Duration
Concentration, up to 1 hour
Range
60 feet
Area of effect
sphere(radius: 30 feet)
Ritual
No
Concentration
Yes

Components

Verbal

Incantation of fire and control

Somatic

Complex gestures to shape the flames

Material

A small piece of obsidian and a drop of molten lava

Effects

Effects

Conjures an army of up to 10 Fire Knights that can follow commands. Each Pyro Knight can ignite a 10-foot radius area, explode dealing 6d6 fire damage in a 20-foot radius, or engage in melee combat dealing 3d8 fire damage. The caster must maintain concentration to keep the Pyro Knights active.

Public creation

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