
Character
Death-Razor
Once a gifted surgeon's apprentice in the lamplit streets above, Death-Razor was conscripted into Draar Noir's cult after a botched procedure cost a nobleman's life, leaving him branded a murderer and hunted by those he once served. Fleeing into the underground bridge compound, he discovered that his steady hands and intimate knowledge of anatomy made him invaluable to the dark master's vision, and in exchange for sanctuary, he willingly surrendered his soul to the pact that would transform his surgical blades into instruments of supernatural malice. The indoctrination process twisted his clinical precision into something far more sinister—each scar he inflicted upon new recruits became a meditation on obedience, each punishment a sermon on the price of heresy. Draar Noir's fraction of power coursed through his veins like a second heartbeat, warping his body until his very limbs became weapons of jagged devastation that thirsted for the blood of the faithless. He took grim satisfaction in his role as enforcer, seeing in the recruits' terror the same fear he once felt when his old life crumbled, and he channeled that ancient despair into an almost artistic brutality. Now Death-Razor stands as the living embodiment of what happens when ambition and desperation are fed to the cult's machinery, a cautionary tale carved into the flesh of those who dare question the forbidden name of his master.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MrTime
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Warlock
- Gender
- male
- Alignment
- Neutral Evil
- Size
- Medium
- Armor class
- 16
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 12
- Skills
- Intimidation, Medicine, Stealth
Biography
Once a gifted surgeon's apprentice in the lamplit streets above, Death-Razor was conscripted into Draar Noir's cult after a botched procedure cost a nobleman's life, leaving him branded a murderer and hunted by those he once served. Fleeing into the underground bridge compound, he discovered that his steady hands and intimate knowledge of anatomy made him invaluable to the dark master's vision, and in exchange for sanctuary, he willingly surrendered his soul to the pact that would transform his surgical blades into instruments of supernatural malice. The indoctrination process twisted his clinical precision into something far more sinister—each scar he inflicted upon new recruits became a meditation on obedience, each punishment a sermon on the price of heresy. Draar Noir's fraction of power coursed through his veins like a second heartbeat, warping his body until his very limbs became weapons of jagged devastation that thirsted for the blood of the faithless. He took grim satisfaction in his role as enforcer, seeing in the recruits' terror the same fear he once felt when his old life crumbled, and he channeled that ancient despair into an almost artistic brutality. Now Death-Razor stands as the living embodiment of what happens when ambition and desperation are fed to the cult's machinery, a cautionary tale carved into the flesh of those who dare question the forbidden name of his master.
Attributes
Strength
16, modifier +3
Dexterity
18, modifier +4
Constitution
20, modifier +5
Intelligence
14, modifier +2
Wisdom
12, modifier +1
Charisma
10, modifier +0
Actions
Razor Slash
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 2d10 + 4 slashing damage.
Punishing Strike
Death-Razor targets one creature he can see within 30 ft. It must succeed on a DC 15 Wisdom saving throw or take 3d8 psychic damage and be frightened until the end of its next turn.
Indoctrination Ritual
As an action, Death-Razor can attempt to indoctrinate a creature within 30 ft. It must succeed on a DC 16 Charisma saving throw or be charmed for 1 minute. The charmed target obeys his commands.
Abilities
Cult Enforcer
Death-Razor has advantage on intimidation checks against recruits.
Surgical Precision
When he hits with an attack, he can deal an additional 1d6 necrotic damage.
Saving throws
strength
+6
dexterity
+7
constitution
+8
intelligence
+5
Damage resistances
Necrotic
Psychic
Public creation
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