
Character
Mira Quickfingers
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Halfling
- Gender
- female
- Alignment
- Chaotic Good
- Size
- Small
- Armor class
- 15
- Hit points
- 60
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Halfling
- Senses
- Darkvision 60 ft., Passive Perception 13
- Skills
- Acrobatics, Investigation, Persuasion, Sleight of Hand
Biography
Born in the cramped, merchant-filled streets of Copper's Hollow, Mira Quickfingers earned her surname not through thievery but through her preternatural ability to assemble, repair, and redesign anything placed in her small hands—from broken lockboxes to collapsing market stalls. The daughter of a failed prospector and a seamstress, she grew up watching her parents chase empty promises of wealth, and swore she'd build her fortune through cunning trades and architectural commissions rather than luck. When the opportunity arose to join an expedition into the legendary tomb beneath the Shattered Peaks, Mira saw it as the ultimate investment—a chance to secure enough gold to finally establish her own architectural firm and never want for anything again. Yet somewhere between the first trapped corridor and the countless nights huddled around a dying campfire with her companions, the glint of treasure dimmed in her eyes, replaced by something far more valuable: genuine bonds forged in darkness and danger. The nervous ranger's terrible jokes, the fighter's quiet strength, the sorcerer's unwavering moral compass—these became more precious to her than any hoard could ever be. Now, with her cropped red hair perpetually windswept and her grin wider than ever, Mira finds herself torn between the merchant's shrewd calculations that built her reputation and the loyalty burning in her chest for the people who've become her true family.
Attributes
Strength
10, modifier 0
Dexterity
18, modifier 4
Constitution
16, modifier 3
Intelligence
14, modifier 2
Wisdom
12, modifier 1
Charisma
16, modifier 3
Actions
Quick Repair
Mira can repair an object within 30 ft., restoring 1d8 hit points to it. Can be used twice per short rest.
Cunning Trade
Mira can force an enemy to reroll a successful attack against her, using her charisma modifier as a bonus.
Architect's Trap
Mira sets a trap in a 10 ft. radius. Creatures must make a DC 15 Dexterity saving throw or take 3d6 piercing damage.
Energetic Rally
Mira inspires her allies, granting them 1d4 temporary hit points and advantage on their next attack roll.
Abilities
Architect's Insight
Mira can add her intelligence modifier to any building-related skill check.
Merchant's Charm
Mira has advantage on persuasion checks when dealing with merchants.
Saving throws
strength
0
dexterity
7
constitution
6
intelligence
5
wisdom
4
charisma
6
Damage resistances
Poison
World connections