
Character
Diana Gravetouch
Born to an unnamed half-elf mother and a human father whose identity she never learned, Diana spent her earliest years in the cold stone halls of Little Bones orphanage perched on Vale Peak, where unwanted children were raised to serve purposes their guardians deemed appropriate. At age twelve, a shrouded figure known only as the Pale Lady visited the orphanage and selected Diana from among dozens of candidates, recognizing in the girl an innate connection to death magic that transcended typical sorcerous talent. For the next decade, Diana underwent rigorous training in necromantic arts and espionage, learning to command corpses with the same ease others might command servants, while her mentor instilled in her a philosophy of calculated neutrality—power without passion, ambition without morality. When the Pale Lady dispatched her to Spes Advenit as both spy and asset, Diana saw opportunity where others saw only moral compromise; the vampire lord Lord Draziya represented a fascinating puzzle of influence and leverage, while the burgeoning port city offered a canvas upon which she could paint her greatest achievement. By raising legions of tireless undead workers, she transformed herself from mere observer into indispensable architect of Credunt Insulis's future, her charm and dark beauty masking the calculating mind that understood how to make herself too valuable to ever be discarded. In the gleaming harbors and bustling streets of this developing island, Diana Gravetouch found something she never possessed in Little Bones—not love or belonging, but purpose, autonomy, and the delicious certainty that she alone controlled her destiny.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Draz
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Half-Elf
- Class
- Sorcerer
- Gender
- female
- Alignment
- Lawful Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 8
- Experience
- 3400
- Languages
- Common, Elvish, Infernal
- Senses
- Darkvision 60 ft., Passive Perception 11
- Skills
- Deception, Insight, Arcana, Persuasion
Biography
Born to an unnamed half-elf mother and a human father whose identity she never learned, Diana spent her earliest years in the cold stone halls of Little Bones orphanage perched on Vale Peak, where unwanted children were raised to serve purposes their guardians deemed appropriate. At age twelve, a shrouded figure known only as the Pale Lady visited the orphanage and selected Diana from among dozens of candidates, recognizing in the girl an innate connection to death magic that transcended typical sorcerous talent. For the next decade, Diana underwent rigorous training in necromantic arts and espionage, learning to command corpses with the same ease others might command servants, while her mentor instilled in her a philosophy of calculated neutrality—power without passion, ambition without morality. When the Pale Lady dispatched her to Spes Advenit as both spy and asset, Diana saw opportunity where others saw only moral compromise; the vampire lord Lord Draziya represented a fascinating puzzle of influence and leverage, while the burgeoning port city offered a canvas upon which she could paint her greatest achievement. By raising legions of tireless undead workers, she transformed herself from mere observer into indispensable architect of Credunt Insulis's future, her charm and dark beauty masking the calculating mind that understood how to make herself too valuable to ever be discarded. In the gleaming harbors and bustling streets of this developing island, Diana Gravetouch found something she never possessed in Little Bones—not love or belonging, but purpose, autonomy, and the delicious certainty that she alone controlled her destiny.
Attributes
Strength
10, modifier +0
Dexterity
16, modifier +3
Constitution
18, modifier +4
Intelligence
14, modifier +2
Wisdom
12, modifier +1
Charisma
20, modifier +5
Actions
Necrotic Grasp
Melee Spell Attack: +8 to hit, reach 5 ft., one target. Hit: 3d8 necrotic damage and regain hit points equal to half the damage dealt.
Raise Undead
As an action, Diana can raise 1d4+1 skeletons or zombies from corpses within 30 ft. They act on her initiative.
Charm of the Pale Lady
Diana targets one creature within 30 ft. It must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. The charmed target regards her as a trusted friend.
Shadow Step
Diana can teleport up to 30 ft. to an unoccupied space she can see, leaving behind a shadowy afterimage that distracts enemies, imposing disadvantage on their next attack against her.
Bone Shield
As a reaction, Diana can summon a shield of bones that grants +2 AC until the start of her next turn, absorbing up to 10 damage.
Abilities
Necromancer's Charm
Diana has advantage on Charisma checks when dealing with undead or those influenced by death magic.
Undead Command
Diana can control up to 10 undead at once, granting her tactical advantage in battle.
Saving throws
strength
+0
dexterity
+6
constitution
+7
intelligence
+2
wisdom
+1
charisma
+8
Damage resistances
Necrotic
Public creation
Worldbuilding Context
Diana Gravetouch is a public character profile shared by Drazthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The Adventures Of Credunt Insulis, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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