Artwork for Ezekiel Vance

Character

Ezekiel Vance

Created by Lord_Alvaro

Ezekiel Vance was once a decorated exorcist for a shadowy ecclesiastical order, performing rituals of deliverance across Earthrealm's forgotten corners until a catastrophic ceremony in an abandoned steel mill left him alone with the corpse of a possessed child and the unbearable knowledge that his faith had been performative—a theater of empty gestures. Broken and stripped of his calling, he wandered the urban wastelands as a street preacher, his blood-stained suit a permanent reminder of his failures, until visions seized him with the conviction that the Mortal Kombat tournament itself was a divine appointment, a gathering place where the literal embodiments of mankind's spiritual corruption would materialize for judgment. He came to understand that every sorcerer from Outworld, every shade from the Netherrealm, represented not external threats but the externalized manifestations of humanity's own depravity—idolatry made flesh, damnation given form. Armed with an iron-bound Bible and a brutal, uncompromising theology, Ezekiel entered the tournament not as a warrior seeking honor or glory, but as an instrument of celestial wrath, convinced that each opponent he faced was a vessel of demonic corruption that must be shattered and purged. His fighting style mirrors his spiritual conviction: devastating and methodical, combining the raw power of bare-knuckle fury with the inexorable certainty of divine retribution. Ezekiel views mercy as a luxury reserved for those who truly repent, and in the eyes of his opponents, he sees only the unredeemed faces of a world drowning in sin—faces that must be shown the burning light of judgment before they can ever hope for salvation.

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Lord_Alvaro
Connected worlds
0
Detail fields
11
Profile sections
6
Artwork images
1

Details

Type
Humanoid
Alignment
Lawful Good
Size
Medium
Armor class
16
Hit points
120
Speed
30
Challenge
10
Experience
5000
Languages
Common, Celestial
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Intimidation, Religion, Insight, Athletics

Biography

Ezekiel Vance was once a decorated exorcist for a shadowy ecclesiastical order, performing rituals of deliverance across Earthrealm's forgotten corners until a catastrophic ceremony in an abandoned steel mill left him alone with the corpse of a possessed child and the unbearable knowledge that his faith had been performative—a theater of empty gestures. Broken and stripped of his calling, he wandered the urban wastelands as a street preacher, his blood-stained suit a permanent reminder of his failures, until visions seized him with the conviction that the Mortal Kombat tournament itself was a divine appointment, a gathering place where the literal embodiments of mankind's spiritual corruption would materialize for judgment. He came to understand that every sorcerer from Outworld, every shade from the Netherrealm, represented not external threats but the externalized manifestations of humanity's own depravity—idolatry made flesh, damnation given form. Armed with an iron-bound Bible and a brutal, uncompromising theology, Ezekiel entered the tournament not as a warrior seeking honor or glory, but as an instrument of celestial wrath, convinced that each opponent he faced was a vessel of demonic corruption that must be shattered and purged. His fighting style mirrors his spiritual conviction: devastating and methodical, combining the raw power of bare-knuckle fury with the inexorable certainty of divine retribution. Ezekiel views mercy as a luxury reserved for those who truly repent, and in the eyes of his opponents, he sees only the unredeemed faces of a world drowning in sin—faces that must be shown the burning light of judgment before they can ever hope for salvation.

Attributes

Strength

18, modifier +4

Dexterity

14, modifier +2

Constitution

16, modifier +3

Intelligence

12, modifier +1

Wisdom

20, modifier +5

Charisma

18, modifier +4

Actions

Expository Crush

Ezekiel slams a massive iron-bound ledger onto the opponent's head, dealing 3d10 bludgeoning damage and forcing them to make a DC 17 Wisdom saving throw or be stunned until the end of their next turn.

Repentance

Ezekiel grips the opponent by the throat, dealing 2d8 bludgeoning damage and forcing them to make a DC 18 Wisdom saving throw. On failure, they are paralyzed until the end of their next turn.

Unconditional Election

Ezekiel chains the opponent in place, reading a verse of judgment. They must succeed on a DC 20 Constitution saving throw or take 4d12 radiant damage and be blinded until the end of their next turn.

Abilities

Divine Judgment

Ezekiel gains advantage on saving throws against spells and magical effects.

Saving throws

strength

+7

dexterity

+5

constitution

+6

wisdom

+9

charisma

+7

Damage resistances

Radiant

Necrotic

Public creation

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