
Character
Tom Bexley
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Dwarf
- Class
- Rogue
- Gender
- male
- Alignment
- Lawful Good
- Size
- Medium
- Armor class
- 15
- Hit points
- 85
- Speed
- 30
- Challenge
- 5
- Experience
- 1800
- Languages
- Common, Dwarvish, Elvish
- Senses
- Darkvision 60 ft., Passive Perception 15
- Skills
- Stealth, Persuasion, Insight, Investigation
Biography
Born in 1977 to the legendary woodworker Sparky Bexley and the indomitable Gramwelsia the Grand, Tom grew up in the shadowed depths of the Sleepy Forest, where his father's craftsmanship and adventurous spirit seemed to shine brighter than the perpetual gloom around them. When Tom turned fifteen on that fateful August day in 1992, the dream pox had already claimed his father, leaving the young dwarf orphaned and the family fractured by grief. Rather than succumb to the darkness that threatened to consume them all, Tom's mother recognized a spark of leadership burning within her son and led him to a sunlit clearing beyond the forest's edge, where opportunity beckoned like a beacon. With little more than his father's legacy of skill and determination, Tom founded the town of Bexley from the ground up, transforming a barren meadow into a thriving settlement that would become the dream world's most celebrated dwarf-built community. His cunning mind and agile approach to problem-solving—traits that marked him as a rogue among his more straightforward kin—allowed him to navigate the complex challenges of establishing trade routes, settling disputes, and building alliances with neighboring realms. Today, as the beloved mayor of Bexley, Tom stands as a testament to his mother's faith and his father's legacy, a living bridge between the darkness from which he came and the light he created for others.
Attributes
Strength
14, modifier +2
Dexterity
18, modifier +4
Constitution
18, modifier +4
Intelligence
16, modifier +3
Wisdom
15, modifier +2
Charisma
17, modifier +3
Actions
Cunning Strike
Make a melee weapon attack. On a hit, deal 2d6 + 4 piercing damage and gain advantage on your next attack.
Quick Escape
Dash as a bonus action. If you move at least 10 feet before attacking, gain +2 AC until the start of your next turn.
Leadership Rally
As an action, grant allies within 30 ft. a bonus of 1d4 to their next attack roll or saving throw.
Shadowy Disappearance
As a reaction, when targeted by an attack, you can become invisible until the start of your next turn.
Abilities
Masterful Negotiator
Tom has advantage on Persuasion checks and can reroll once per long rest.
Dwarven Resilience
Tom has advantage on saving throws against poison and resistance to poison damage.
Saving throws
strength
+5
dexterity
+7
intelligence
+6
wisdom
+5
Damage resistances
Poison
World connections