Artwork for Cadmon Spratt

Character

Cadmon Spratt

Created by JackCarrot

A public character created with Summon Worlds.

Open in Summon Worlds

Details

Type
Humanoid
Race
Human
Class
Rogue
Gender
male
Alignment
Chaotic Neutral
Size
Medium
Armor class
14
Hit points
45
Speed
30
Challenge
5
Experience
1800
Languages
Common, Threllian
Senses
Darkvision 60 ft., Passive Perception 10
Skills
Stealth, Acrobatics, Sleight of Hand, Deception

Biography

Cadmon Spratt was once a promising pearl diver in the coastal marshes of Threll, until a catastrophic incident in the bioluminescent depths left him permanently altered—whether by curse, poison, or something far stranger, even he can no longer recall. The accident robbed him of his ability to fully wake, leaving him perpetually caught between sleep and wakefulness, his eyes drooping as though weighted by invisible stones, though this drowsy state somehow sharpened his reflexes rather than dulled them. He abandoned the diving trade when the other workers began to fear him, convinced his condition was contagious, and turned to theft to survive, finding that his half-asleep movements made him an unnaturally graceful shadow in the night. The stench of fish oil and decay that clings to him—a byproduct of the deep-water organisms that occasionally seep from his pores—serves as both his curse and his calling card, a olfactory warning that something fundamentally wrong has been done to his body. Now Cadmon drifts from port to port, taking contracts without moral consideration, driven by a hunger for strange experiences that might finally wake him fully or at least explain what he's become. His drowsy demeanor masks a mind sharp enough to plan elaborate heists, yet reckless enough to abandon those plans on a whim if something more entertaining catches his fading attention.

Attributes

Strength

12, modifier +1

Dexterity

18, modifier +4

Constitution

14, modifier +2

Intelligence

14, modifier +2

Wisdom

10, modifier +0

Charisma

8, modifier -1

Actions

Drowsy Strike

Make a melee weapon attack. On a hit, deal 1d8 + 4 piercing damage. If the target is surprised, they take an additional 1d6 damage.

Shadow Step

Teleport up to 30 feet to an unoccupied space in dim light or darkness. After teleporting, you have advantage on your next attack roll.

Fish Oil Splash

As an action, create a 10-foot radius area of slippery fish oil. Creatures must succeed on a DC 13 Dexterity saving throw or fall prone.

Sleepy Distraction

As a bonus action, Cadmon can feign sleep, granting advantage on the next Stealth check he makes. If he is attacked while feigning sleep, he can immediately make a reaction attack.

Abilities

Drowsy Reflexes

Cadmon has advantage on Dexterity saving throws while in a drowsy state.

Fishy Aura

Creatures within 5 feet of Cadmon must succeed on a DC 13 Constitution saving throw or be poisoned until the end of their next turn.

Saving throws

strength

+1

dexterity

+4

constitution

+2

intelligence

+2

Damage resistances

Poison

World connections

Appears in