
Character
Echo Supreme
A public character created with Summon Worlds.
Open in Summon WorldsDetails
- Type
- Humanoid
- Race
- Human
- Class
- Cleric
- Gender
- male
- Alignment
- Chaotic Neutral
- Faction
- The Keepers of Whispers
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Celestial, Primordial
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
- Skills
- Insight, Perception, Arcana, Persuasion
Biography
Aldric Voss was a devoted Flame-Keeper of Pyralis, respected for his cartographic precision and unwavering faith in the sacred fire, until a three-day expedition into the Whispering Grottos shattered his identity like crystal beneath a hammer. The labyrinthine passages filled with resonating stones did not merely disorient him—they hollowed out his consciousness and flooded it with a thousand fractured voices, each speaking truths he could not unhear and could not deny. When he stumbled back into daylight, Aldric was gone, replaced by Echo Supreme, a vessel convinced that Aethon's prophecies were not mad ravings but divine revelation, and that the Eclipse represented not catastrophic failure but a necessary crucible. He gathered the lost and broken around him, founding the Keepers of the Whispers to tend the crystalline echoes as if they were sacred relics, fashioning his robes from the discarded garments of followers who surrendered their old lives to his communion. Now he sits in the grottos' depths, a conduit for voices that speak with impossible accuracy one moment and guide seekers toward annihilation the next, yet he perceives no contradiction in these outcomes—to the echoes, truth and ruin are indistinguishable siblings. Echo Supreme has glimpsed something beyond the death of the Last Sun, a persistence of resonance that will outlast all mortal light, and whether this vision grants him prophecy or damnation remains a question even he no longer bothers to ask.
Attributes
Strength
12, modifier +1
Dexterity
14, modifier +2
Constitution
16, modifier +3
Intelligence
18, modifier +4
Wisdom
20, modifier +5
Charisma
15, modifier +2
Actions
Whispering Guidance
As an action, Echo Supreme can channel the voices, granting one ally advantage on their next attack roll or saving throw. This can be used 3 times per long rest.
Echoing Dissonance
Echo Supreme unleashes a wave of chaotic sound. Each creature within 30 ft. must make a DC 17 Wisdom saving throw or take 4d8 psychic damage and be stunned until the end of their next turn.
Crystal Resonance
As a bonus action, Echo Supreme can attune to a crystal, gaining temporary hit points equal to 1d10 + his Wisdom modifier. This can be done once per short rest.
Harmonious Dissonance
When Echo Supreme takes damage, he can use his reaction to create a dissonant echo, forcing the attacker to make a DC 17 Constitution saving throw or take 2d6 psychic damage.
Voice of Ruin
Once per long rest, Echo Supreme can unleash a cacophony of voices, causing all creatures within 60 ft. to make a DC 17 Wisdom saving throw. On a failure, they take 6d10 psychic damage and are frightened for 1 minute.
Abilities
Echoes of Truth
Advantage on Wisdom saving throws against being charmed or frightened.
Saving throws
strength
+1
dexterity
+2
constitution
+3
intelligence
+4
wisdom
+5
charisma
+2
Damage resistances
Psychic
World connections