
Character
Warden
Derek Juncins grew up in the industrial wastelands where survival meant being both a protector and a predator, skills he honed through years of underground pit fights where he learned that violence and guardianship were two sides of the same coin. When the Nomads discovered him battered and alone in an abandoned factory, they recognized something rare in his eyes—a man who could stand immovable against an onslaught while simultaneously hungering for the brutal satisfaction of combat. They offered him a purpose that finally aligned his warring nature: to become their Warden, the last bastion between victory and defeat, tasked with defending the sacred Nomad banner from all who would breach their lines. Clad in Nomad blue wielding blade and shield with equal ferocity, Derek found his calling in a role that demanded he be both an unyielding wall and a tempest of controlled fury. Every match became a meditation on his duality—each blocked attack a prayer of protection, each counterattack a release of the savage hunger that had always burned within him. The other teams learned quickly that reaching the banner meant facing Derek Juncins, a man for whom defense was not a passive art but an aggressive, almost artistic expression of dominance. In the violent theater of the new world's most brutal game, Warden had finally found the only arena where his contradictory nature was not a curse but an absolute necessity.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes a creator-written description; 11 labeled detail fields; 6 structured sections; 2 artwork images supplied by the creator.
- Creation type
- Character
- Shared by
- EtherealElf4273
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 2
Details
- Type
- Humanoid
- Alignment
- Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 150
- Speed
- 30
- Challenge
- 10
- Experience
- 5000
- Languages
- Common, Nomadic
- Senses
- Darkvision 60 ft., Passive Perception 14
- Skills
- Athletics, Intimidation, Perception
Biography
Derek Juncins grew up in the industrial wastelands where survival meant being both a protector and a predator, skills he honed through years of underground pit fights where he learned that violence and guardianship were two sides of the same coin. When the Nomads discovered him battered and alone in an abandoned factory, they recognized something rare in his eyes—a man who could stand immovable against an onslaught while simultaneously hungering for the brutal satisfaction of combat. They offered him a purpose that finally aligned his warring nature: to become their Warden, the last bastion between victory and defeat, tasked with defending the sacred Nomad banner from all who would breach their lines. Clad in Nomad blue wielding blade and shield with equal ferocity, Derek found his calling in a role that demanded he be both an unyielding wall and a tempest of controlled fury. Every match became a meditation on his duality—each blocked attack a prayer of protection, each counterattack a release of the savage hunger that had always burned within him. The other teams learned quickly that reaching the banner meant facing Derek Juncins, a man for whom defense was not a passive art but an aggressive, almost artistic expression of dominance. In the violent theater of the new world's most brutal game, Warden had finally found the only arena where his contradictory nature was not a curse but an absolute necessity.
Attributes
Strength
18, modifier 4
Dexterity
14, modifier 2
Constitution
20, modifier 5
Intelligence
10, modifier 0
Wisdom
12, modifier 1
Charisma
8, modifier -1
Actions
Shield Bash
Make a melee attack with your shield. On a hit, deal 1d8 + 4 bludgeoning damage and push the target 10 feet away.
Sword Slash
Make a melee weapon attack with your sword. On a hit, deal 2d6 + 4 slashing damage.
Guardian's Stand
As a reaction, impose disadvantage on an attack roll made against an ally within 5 feet.
Furious Counter
When hit by a melee attack, make a melee weapon attack as a reaction, dealing 1d6 + 4 damage.
Abilities
Unyielding Guardian
Warden has advantage on saving throws against being knocked prone.
Fury of the Protector
When Warden takes damage, he can add +2 to his next attack roll.
Saving throws
strength
7
dexterity
5
constitution
8
wisdom
4
Damage resistances
bludgeoning
piercing
slashing from nonmagical attacks
Gallery

Public creation
Worldbuilding Context
Warden is a public character profile shared by EtherealElf4273through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to The Battle Arena, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
Continue building
Develop the ideas around Warden
Use Warden as a character reference when planning motivations, relationships, conflicts, dialogue, and the places that shape a role in the wider setting. Return to the public fields above as a stable reference, then connect new ideas through a World so collaborators can explore how each creation fits the same shared canon.