
Character
Brian Jones
Brian Jones never knew his father, and his mother disappeared into the haze of addiction when he was seven years old. Raised by the cracked concrete and indifferent streets of the lower city districts, he learned early that survival meant taking what others wouldn't give freely. By his teenage years, Brian had become a familiar shadow in the gang underworld, moving through alleyways with practiced stealth and a disarming smile that masked predatory intentions. His reputation grew as a skilled thief and street enforcer, someone willing to do the jobs others found too risky or morally troubling. He had one genuine connection during those years—a kid named Marcus who'd watched his back and believed Brian could become something more than a criminal. That faith seemed quaint in retrospect, naive even, a luxury neither of them could afford to maintain. Everything changed the night the city trembled from below. Sealed laboratories hidden beneath the urban sprawl by government-backed scientists conducting forbidden experiments had catastrophically failed, releasing a contagion that transformed human flesh into something monstrous and hostile. When the screaming started and the mutations began spreading through the tunnels into the streets above, Brian faced an instant choice: drag Marcus to safety or save himself. He chose survival, abandoning his only friend to the chaos without looking back, convincing himself it was the pragmatic decision. Now, years into this fractured new world, Brian moves through the ruins as he always did—a ghost in a trenchcoat, taking what he needs, helping others only when their desperation intersects with his own interests. The smirk never leaves his face, though his eyes betray something deeper: the memory of Marcus's final screams echoing in the darkness, a debt he knows he can never repay.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Kstarfireheart3583
- Connected worlds
- 1
- Detail fields
- 14
- Profile sections
- 8
- Artwork images
- 1
Details
- Type
- Humanoid
- Race
- Human
- Class
- Rogue
- Gender
- male
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 15
- Hit points
- 120
- Speed
- 30
- Challenge
- 8
- Experience
- 3900
- Languages
- Common, Gang Sign
- Senses
- Darkvision 60 ft., Passive Perception 10
- Skills
- Stealth, Acrobatics, Sleight of Hand, Persuasion
Biography
Brian Jones never knew his father, and his mother disappeared into the haze of addiction when he was seven years old. Raised by the cracked concrete and indifferent streets of the lower city districts, he learned early that survival meant taking what others wouldn't give freely. By his teenage years, Brian had become a familiar shadow in the gang underworld, moving through alleyways with practiced stealth and a disarming smile that masked predatory intentions. His reputation grew as a skilled thief and street enforcer, someone willing to do the jobs others found too risky or morally troubling. He had one genuine connection during those years—a kid named Marcus who'd watched his back and believed Brian could become something more than a criminal. That faith seemed quaint in retrospect, naive even, a luxury neither of them could afford to maintain. Everything changed the night the city trembled from below. Sealed laboratories hidden beneath the urban sprawl by government-backed scientists conducting forbidden experiments had catastrophically failed, releasing a contagion that transformed human flesh into something monstrous and hostile. When the screaming started and the mutations began spreading through the tunnels into the streets above, Brian faced an instant choice: drag Marcus to safety or save himself. He chose survival, abandoning his only friend to the chaos without looking back, convincing himself it was the pragmatic decision. Now, years into this fractured new world, Brian moves through the ruins as he always did—a ghost in a trenchcoat, taking what he needs, helping others only when their desperation intersects with his own interests. The smirk never leaves his face, though his eyes betray something deeper: the memory of Marcus's final screams echoing in the darkness, a debt he knows he can never repay.
Attributes
Strength
12, modifier 1
Dexterity
18, modifier 4
Constitution
18, modifier 4
Intelligence
14, modifier 2
Wisdom
10, modifier 0
Charisma
16, modifier 3
Actions
Quick Slash
Make a melee attack with a knife. On a hit, deal 1d8 + 4 slashing damage.
Glock Burst
Make a ranged attack with a Glock pistol. On a hit, deal 2d6 + 4 piercing damage. Range 60/120 ft.
Cunning Escape
Use a bonus action to disengage and move up to half your speed without provoking opportunity attacks.
Cunning Strike
If Brian has advantage or his target is surprised, melee attack with a knife does double damage.
Abilities
Stealthy Shadow
Brian has advantage on Dexterity (Stealth) checks in urban environments.
Saving throws
strength
3
dexterity
7
constitution
7
intelligence
5
wisdom
3
charisma
6
Legendary actions
Shadow Step
Travel up to 30 feet to an unoccupied space you can see. You gain advantage on your next attack roll.
Desperate Gamble
Make a Dexterity saving throw (DC 15). On success, regain 1d10 hit points. On failure, take 1d10 damage.
Chaos of the Streets
Create an area of difficult terrain in a 20-foot radius around you for 1 minute. Creatures must succeed on a Dexterity saving throw (DC 15) or be knocked prone.
Damage resistances
piercing
slashing
Condition immunities
frightened
Public creation
Worldbuilding Context
Brian Jones is a public character profile shared by Kstarfireheart3583through Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Terra Apocalypse, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
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