Artwork for The Shy Knight Of Pentacles

Character

The Shy Knight Of Pentacles

Created by Kuromegane2

Born into the fading memory of House Malard, a once-proud noble lineage now reduced to whispers and dusty genealogies, the boy who would become known as the Shy Knight grew up acutely aware of what his family had lost. His natural left-handed grace with a blade marked him as a prodigy among swordsmen, yet poverty kept him from pursuing the craft seriously, forcing him instead toward whatever honest work would keep his household afloat. It was at a prestigious academy where fate intervened through an unexpected friendship with a classmate who would change everything—a woman whose genuine warmth made the social chasms between them feel irrelevant. She happened to be his younger sister's closest companion, and through their casual gatherings, an unspoken affection bloomed between them. When his casual philosophical remark about monarchy's necessity reached her ears, she revealed a secret that should have terrified him: she carried royal blood, destined to rule the very kingdom he'd admired from afar. Rather than retreat into shame at his station, he allowed her encouragement to kindle his dormant ambitions, and he pursued knighthood with the quiet determination that would become his hallmark. Only after claiming the swordsmanship championship through a flawless parry did his courage finally match his skill, and he formally petitioned to serve as her knight—no longer burdened by the weight of his humble birth. When she ascended to power and her kingdom faced its darkest hour, the Shy Knight stood between her throne and ruin, his stoic armor of unwavering resolve proving mightier than any burnished steel. In victory, he concealed his flushed cheeks behind a Japanese samurai mask, a humble shield against the overwhelming joy of her gratitude and recognition. When she bestowed upon him a nobility title and restored the name Malard to prominence, he accepted not for glory, but because it meant he could stand beside her as her equal—a shy man who had discovered that the greatest strength lies not in the absence of fear, but in moving forward despite it. {It talks about a descendant of an old noble Malard household who was no longer of nobility since several generations of a kingdom that no longer existed. He was talented in fencing due to being a left handed fencer but he didn’t pursue it due to financial limitations. He became well acquainted with a female classmate in a prestigious academy and she happened to be his younger sister’s best friend. He didn’t know that his comment that he wasn’t against monarchy because someone had to be responsible for helping others, he discovered that she was of royal descent. Whenever he was hanging out with his younger sister, that royal descent classmate would hold his arm to walk together. He wasn’t bothered by the difference in social status between them and she encouraged him to become a knight due to his potential for fencing. After being knighted for his hard work and determination, he was reluctant to ask his royal crush to be her knight because he wasn’t a noble. He only asked to become her knight after winning the swordsmanship championship with only a perfect parry. He didn’t have a shining armour but he wears a Japanese samurai mask to cover his blush whenever the princess cheers him for victory. He did saved her kingdom but he shyly accept a nobility title from her because it was the normal thing to do to save someone he cared with the same Malard household name that once existed. He was nicknamed "The Shy Knight of Pentacles". His armor is Stoicism instead of bright armor.} Character details: Race - Human, Class - Paladin, Alignment - Neutral Good, Gender - male. Note: Fictional. I remade a wholesome version of my failed attempt due to anxiety that affected me these past few days. Let's just say with different meanings of certain names, one of my first names means dear and one of my family names means Duck in the old Common language of old. Therefore this character's affectionate nickna

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At a glance

What this public profile contains

This view-only profile includes a creator-written description; 14 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.

Creation type
Character
Shared by
Kuromegane2
Connected worlds
0
Detail fields
14
Profile sections
8
Artwork images
1

Details

Type
Humanoid
Race
Human
Class
Paladin
Gender
male
Alignment
Neutral Good
Size
Medium
Armor class
18
Hit points
150
Speed
30
Challenge
10
Experience
5000
Languages
Common, Elvish
Senses
Darkvision 60 ft., Passive Perception 15
Skills
Athletics, Persuasion, Insight, Acrobatics

Biography

Born into the fading memory of House Malard, a once-proud noble lineage now reduced to whispers and dusty genealogies, the boy who would become known as the Shy Knight grew up acutely aware of what his family had lost. His natural left-handed grace with a blade marked him as a prodigy among swordsmen, yet poverty kept him from pursuing the craft seriously, forcing him instead toward whatever honest work would keep his household afloat. It was at a prestigious academy where fate intervened through an unexpected friendship with a classmate who would change everything—a woman whose genuine warmth made the social chasms between them feel irrelevant. She happened to be his younger sister's closest companion, and through their casual gatherings, an unspoken affection bloomed between them. When his casual philosophical remark about monarchy's necessity reached her ears, she revealed a secret that should have terrified him: she carried royal blood, destined to rule the very kingdom he'd admired from afar. Rather than retreat into shame at his station, he allowed her encouragement to kindle his dormant ambitions, and he pursued knighthood with the quiet determination that would become his hallmark. Only after claiming the swordsmanship championship through a flawless parry did his courage finally match his skill, and he formally petitioned to serve as her knight—no longer burdened by the weight of his humble birth. When she ascended to power and her kingdom faced its darkest hour, the Shy Knight stood between her throne and ruin, his stoic armor of unwavering resolve proving mightier than any burnished steel. In victory, he concealed his flushed cheeks behind a Japanese samurai mask, a humble shield against the overwhelming joy of her gratitude and recognition. When she bestowed upon him a nobility title and restored the name Malard to prominence, he accepted not for glory, but because it meant he could stand beside her as her equal—a shy man who had discovered that the grea

Attributes

Strength

16, modifier 3

Dexterity

14, modifier 2

Constitution

16, modifier 3

Intelligence

12, modifier 1

Wisdom

15, modifier 2

Charisma

10, modifier 0

Actions

Elegant Strike

Make a melee weapon attack with a finesse weapon. On hit, deal 2d8 + 3 slashing damage.

Perfect Parry

As a reaction, reduce damage from an attack by 1d10 + 6. Can be used once per turn.

Knight's Challenge

Choose one creature within 30 ft. It must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.

Inspiring Presence

All allies within 30 ft. regain 1d8 hit points and gain advantage on their next attack roll.

Samurai Mask

Gain temporary immunity to being frightened for 1 minute. Can be used once per long rest.

Noble Sacrifice

Take damage intended for an ally within 5 ft. and reduce that damage by 1d10 + 3.

Abilities

Stoic Resolve

Gains advantage on saving throws against fear effects.

Noble Heart

Allies within 10 feet gain +2 to saving throws against charm.

Fencer's Grace

Can use Dexterity instead of Strength for melee attack rolls.

Royal Affinity

Advantage on Charisma checks when interacting with nobility.

Saving throws

strength

6

dexterity

5

constitution

6

wisdom

5

Legendary actions

Heroic Charge

Move up to half your speed and make one melee weapon attack as part of this action.

Shield of Honor

Grant an ally within 30 ft. a +2 bonus to AC until the start of your next turn.

Royal Decree

Force one creature within 60 ft. to make a DC 15 Charisma saving throw or be compelled to assist you until the end of its next turn.

Damage resistances

Psychic

Condition immunities

Charmed

Public creation

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