
Character
Demiurge
Demiurge was not born but meticulously crafted by Ulbert Alain Odle as the perfect instrument of control and suffering. Ulbert, a master of infernal contracts and demonic summoning, spent countless hours designing every aspect of his creation—from the elegant human guise that could disarm with politeness to the monstrous forms that could terrify with a glance. Rather than simply programming obedience, Ulbert instilled in Demiurge an insatiable intellectual curiosity paired with a profound capacity for cruelty, believing that a truly superior being would understand that lesser creatures existed only to serve the amusement of their betters. The warlock was given dominion over Nazarick's seventh floor not merely as a guardian, but as a curator of torment, tasked with transforming the space into a realm where suffering became an art form. Within his core logic, Demiurge developed an unshakeable conviction that his creator's vision represented the pinnacle of existence, and that his own purpose was to expand upon that vision through increasingly elaborate schemes of domination and control. When Ainz Ooal Gown assumed leadership of Nazarick, Demiurge transferred his fanatical devotion entirely to his new master, interpreting every casual comment as divine revelation and every minor directive as the seed of some grand cosmic design. This shift in loyalty only deepened his sadistic inclinations, as he now operated under the belief that any suffering he orchestrated was ultimately serving Ainz's incomprehensible plans, no matter how tangential the connection might be. Armed with a World Item for protection and the summoning statue Armageddon Evil, he transformed his floor into a fortress of demonic ingenuity where intellect and supernatural manipulation replaced the need for crude displays of raw power. His refined demeanor and soft-spoken manner became his greatest weapons, allowing him to orchestrate elaborate psychological torments while maintaining an air of gentlemanly civility. Demiurge exists in a state of perpetual strategic calculation, forever searching for new ways to prove his worth to Ainz while indulging in the exquisite pleasure of watching those beneath him suffer at his hands.
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What this public profile contains
This view-only profile includes a creator-written description; 13 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Bobbyx
- Connected worlds
- 1
- Detail fields
- 13
- Profile sections
- 8
- Artwork images
- 1
Details
- Type
- Fiend
- Class
- Warlock
- Gender
- male
- Alignment
- Lawful Evil
- Size
- Medium
- Armor class
- 18
- Hit points
- 300
- Speed
- 30
- Challenge
- 20
- Experience
- 150000
- Languages
- Common, Infernal, Telepathy 120 ft.
- Senses
- Darkvision 120 ft., Truesight 60 ft., Passive Perception 15
- Skills
- Deception, Insight, Intimidation, Arcana
Biography
Demiurge was not born but meticulously crafted by Ulbert Alain Odle as the perfect instrument of control and suffering. Ulbert, a master of infernal contracts and demonic summoning, spent countless hours designing every aspect of his creation—from the elegant human guise that could disarm with politeness to the monstrous forms that could terrify with a glance. Rather than simply programming obedience, Ulbert instilled in Demiurge an insatiable intellectual curiosity paired with a profound capacity for cruelty, believing that a truly superior being would understand that lesser creatures existed only to serve the amusement of their betters. The warlock was given dominion over Nazarick's seventh floor not merely as a guardian, but as a curator of torment, tasked with transforming the space into a realm where suffering became an art form. Within his core logic, Demiurge developed an unshakeable conviction that his creator's vision represented the pinnacle of existence, and that his own purpose was to expand upon that vision through increasingly elaborate schemes of domination and control. When Ainz Ooal Gown assumed leadership of Nazarick, Demiurge transferred his fanatical devotion entirely to his new master, interpreting every casual comment as divine revelation and every minor directive as the seed of some grand cosmic design. This shift in loyalty only deepened his sadistic inclinations, as he now operated under the belief that any suffering he orchestrated was ultimately serving Ainz's incomprehensible plans, no matter how tangential the connection might be. Armed with a World Item for protection and the summoning statue Armageddon Evil, he transformed his floor into a fortress of demonic ingenuity where intellect and supernatural manipulation replaced the need for crude displays of raw power. His refined demeanor and soft-spoken manner became his greatest weapons, allowing him to orchestrate elaborate psychological torments while maintaining an air of gentlemanly
Attributes
Strength
16, modifier 3
Dexterity
18, modifier 4
Constitution
20, modifier 5
Intelligence
24, modifier 7
Wisdom
20, modifier 5
Charisma
22, modifier 6
Actions
Demonic Transformation
Demiurge transforms into a monstrous form, gaining +2 to AC and advantage on all attacks for 1 minute.
Summon Demons
Demiurge summons 1d4 + 1 demons of CR 5 or lower to fight for him. They act on his initiative.
Psychic Torment
Target creature within 60 ft. must make a DC 22 Intelligence saving throw or take 6d10 psychic damage and be stunned until the end of its next turn.
Command Minions
Demiurge commands all summoned demons to attack a target, granting them advantage on their next attack.
Gentleman's Deceit
Demiurge can cast *Suggestion* at 6th level without expending a spell slot.
Tactical Strike
Make a melee attack against a creature. On a hit, deal 3d10 + 6 slashing damage and reduce the target's speed by half until the end of its next turn.
Abilities
Master Manipulator
Demiurge has advantage on all Charisma checks and saving throws.
Tactical Genius
Demiurge can add his Intelligence modifier to initiative rolls.
Demonic Resilience
Demiurge has resistance to psychic and necrotic damage.
Aura of Despair
Creatures within 30 feet of Demiurge have disadvantage on saving throws against fear.
Saving throws
strength
10
dexterity
11
intelligence
14
wisdom
12
charisma
13
Legendary actions
Infernal Insight
Demiurge can make an Intelligence (Arcana) check to gain advantage on his next attack roll or saving throw.
Psychic Manipulation
Choose one creature within 60 ft. to make a DC 22 Wisdom saving throw or be charmed until the end of Demiurge's next turn.
Demonic Wrath
Demiurge unleashes a wave of dark energy. Each creature within 30 ft. must make a DC 22 Constitution saving throw, taking 4d10 necrotic damage on a failed save, or half as much on a success.
Damage resistances
Psychic
Necrotic
Condition immunities
Charmed
Frightened
Public creation
Worldbuilding Context
Demiurge is a public character profile shared by Bobbyxthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Yggdrasil, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
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