
Weapon
The Vessal Blade
The Vessal Blade is a unique and captivating magical weapon. Its thin, silver-black blade features a hollow groove running down its length, giving it a distinct and intriguing appearance. The blade's true power lies in its ability to siphon emotional energy from its foes, rather than drawing blood. When the blade strikes an opponent, it taps into their emotional state, drawing forth their fear, anger, sorrow, or joy. This, in turn, empowers the wielder in various ways. Fear strengthens the user's speed, allowing them to react and move with greater agility. Anger sharpens their strength, granting them the power to deliver devastating blows. Sorrow hardens their defense, making them more resilient to incoming attacks. And joy restores the wielder's vitality, replenishing their stamina and vigor. However, the Vessal Blade's power comes at a price. Prolonged use of the blade causes it to become saturated with the raw, unstable emotions it has absorbed. At this point, the wielder must find a way to "empty" the blade, often at the risk of being overwhelmed by the very emotions they have harnessed. This delicate balance between power and peril makes the Vessal Blade a formidable and unpredictable weapon, one that requires great skill and caution to wield effectively.
Open in Summon WorldsDetails
- Type
- sword
- Rarity
- legendary
- Damage
- 1d8
- Damage type
- slashing
- Range
- 5
- Properties
- light, special
- Weight
- 2
- Price
- 1500
Effects
Siphon Fear
When the blade strikes a foe experiencing fear, the wielder gains +10 feet to their movement speed for 1 minute.
Siphon Anger
When the blade strikes a foe filled with anger, the wielder gains a +2 bonus to attack and damage rolls for 1 minute.
Siphon Sorrow
When the blade strikes a foe in sorrow, the wielder gains temporary hit points equal to 1d6 + their level for 1 minute.
Siphon Joy
When the blade strikes a foe filled with joy, the wielder regains 1d4 hit points for each successful strike, up to a maximum of 10 hit points.
Emotional Saturation
After 5 successful strikes, the blade becomes saturated. The wielder must succeed on a DC 15 Wisdom saving throw or be overwhelmed by raw emotions, suffering disadvantage on all rolls until they empty the blade.
World connections