
Character
Jörmungandr
A public character created with Summon Worlds.
Open in Summon WorldsAt a glance
What this public profile contains
This view-only profile includes 11 labeled detail fields; 6 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- Mizael
- Connected worlds
- 1
- Detail fields
- 11
- Profile sections
- 6
- Artwork images
- 1
Details
- Type
- Celestial
- Alignment
- Chaotic Evil
- Size
- Gargantuan
- Armor class
- 20
- Hit points
- 500
- Speed
- 30
- Challenge
- 25
- Experience
- 75000
- Languages
- Celestial, Draconic, Infernal
- Senses
- Blindsight 120 ft., Darkvision 120 ft., Truesight 60 ft., Passive Perception 20
- Skills
- Arcana, Intimidation, Perception, Stealth
Biography
Jörmungandr, the great Serpent of the world, was once a benevolent entity that existed in harmony with the natural order. However, a dark and sinister force, the devil, possessed the first Serpent, corrupting its essence and leading to its demonization. Fearing the consequences of this corruption, the divine forces of the universe intervened, imprisoning Jörmungandr in a parallel dimension. Cursed with an infinite capacity for growth and regeneration, Jörmungandr's imprisonment proved futile, as the creature's dimensional realm began to crack under the strain of its ever-expanding form. This unnatural growth also imbued the Serpent with immense mystical powers, which slowly seeped into the mortal realm, drawing the attention of a secretive and fanatical cult.
Attributes
Strength
30, modifier 10
Dexterity
14, modifier 2
Constitution
28, modifier 9
Intelligence
20, modifier 5
Wisdom
18, modifier 4
Charisma
22, modifier 6
Actions
serpent's wrath (recharge 5-6)
Jörmungandr unleashes a wave of energy in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 70 (20d6) necrotic damage on a failed save, or half as much damage on a successful one.
tail
Melee Weapon Attack: +20 to hit, reach 20 ft., one target. Hit: 50 (8d10 + 10) bludgeoning damage.
summon cultists (1/day)
Jörmungandr summons 2d6 Blood Serpent Cultists to fight alongside it. They appear in unoccupied spaces within 30 feet of Jörmungandr.
multiattack
Jörmungandr makes three attacks: one with its Bite and two with its Tail.
bite
Melee Weapon Attack: +20 to hit, reach 15 ft., one target. Hit: 45 (6d10 + 10) piercing damage plus 22 (4d10) poison damage.
Abilities
dimensional influence
Creatures within 60 feet of Jörmungandr must succeed on a DC 20 Wisdom saving throw or be frightened for 1 minute.
serpent's regeneration
Jörmungandr regains 30 hit points at the start of its turn if it has at least 1 hit point.
Saving throws
constitution
9
strength
10
wisdom
4
charisma
6
dexterity
2
intelligence
5
Damage resistances
Poison
Psychic
Public creation
Worldbuilding Context
Jörmungandr is a public character profile shared by Mizaelthrough Summon Worlds. This view keeps the creator's public information together with clear attribution and links to any connected public Worlds; it does not add story details beyond the fields shown on the profile.
This creation is connected to Tempest, where its details can support consistent characters, locations, lore, and ongoing storytelling across the wider World.
World connections
Appears in
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