
Character
Reva Ash
Reva Ash was born beneath the crystalline spires of Thornhaven, an ancient elven sanctuary hidden within the Whispering Mountains. Her lineage traced back to the First Enchanters, those legendary mages who shaped the very fabric of magic itself during the world's infancy. From her earliest days, Reva exhibited an extraordinary gift—she could sense the invisible threads of arcane energy that wove through all living things and objects. Her mentors recognized in her a rare talent: the ability to perceive the moral essence of creatures and people, distinguishing between light and shadow with preternatural clarity. However, this gift came with an unprecedented curse. When Reva turned sixteen during a catastrophic magical ritual meant to strengthen her powers, a corrupting force fractured her consciousness into two distinct entities. Reva became the embodiment of her noble intentions and compassionate nature, while Ash emerged as the manifestation of her suppressed darkness—ambitious, merciless, and hungry for dominion. The dual personalities discovered they possessed a devastating ability in unison: the power to petrify matter at a molecular level, turning flesh, stone, and magic itself into eternal fossils. To contain this terrifying gift, the elven council forged Death, a blade of pure starlight and obsidian that could channel their combined power without destroying the wielder. For centuries, Reva and Ash have existed in an uneasy truce, constantly struggling for control of their shared body and destiny. Reva uses her abilities to protect the innocent and seal away magical abominations, while Ash whispers temptations of conquest and domination. Neither personality can fully suppress the other, and both understand that their survival depends on maintaining this precarious balance. The world remains uncertain whether Reva Ash is salvation or damnation incarnate.
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What this public profile contains
This view-only profile includes a creator-written description; 14 labeled detail fields; 8 structured sections; 1 artwork image supplied by the creator.
- Creation type
- Character
- Shared by
- MajesticSeer3051
- Connected worlds
- 0
- Detail fields
- 14
- Profile sections
- 8
- Artwork images
- 1
Details
- Type
- Elf
- Race
- Elf
- Class
- Wizard
- Gender
- female
- Alignment
- Chaotic Neutral
- Size
- Medium
- Armor class
- 18
- Hit points
- 210
- Speed
- 30
- Challenge
- 20
- Experience
- 25000
- Languages
- Common, Elvish, Celestial
- Senses
- Darkvision 60 ft., Truesight 30 ft., Passive Perception 20
- Skills
- Arcana, Perception, Stealth, Insight
Biography
Reva Ash was born beneath the crystalline spires of Thornhaven, an ancient elven sanctuary hidden within the Whispering Mountains. Her lineage traced back to the First Enchanters, those legendary mages who shaped the very fabric of magic itself during the world's infancy. From her earliest days, Reva exhibited an extraordinary gift—she could sense the invisible threads of arcane energy that wove through all living things and objects. Her mentors recognized in her a rare talent: the ability to perceive the moral essence of creatures and people, distinguishing between light and shadow with preternatural clarity. However, this gift came with an unprecedented curse. When Reva turned sixteen during a catastrophic magical ritual meant to strengthen her powers, a corrupting force fractured her consciousness into two distinct entities. Reva became the embodiment of her noble intentions and compassionate nature, while Ash emerged as the manifestation of her suppressed darkness—ambitious, merciless, and hungry for dominion. The dual personalities discovered they possessed a devastating ability in unison: the power to petrify matter at a molecular level, turning flesh, stone, and magic itself into eternal fossils. To contain this terrifying gift, the elven council forged Death, a blade of pure starlight and obsidian that could channel their combined power without destroying the wielder. For centuries, Reva and Ash have existed in an uneasy truce, constantly struggling for control of their shared body and destiny. Reva uses her abilities to protect the innocent and seal away magical abominations, while Ash whispers temptations of conquest and domination. Neither personality can fully suppress the other, and both understand that their survival depends on maintaining this precarious balance. The world remains uncertain whether Reva Ash is salvation or damnation incarnate.
Attributes
Strength
14, modifier +2
Dexterity
18, modifier +4
Constitution
20, modifier +5
Intelligence
22, modifier +6
Wisdom
16, modifier +3
Charisma
18, modifier +4
Actions
Fossilize
Choose a creature within 60 ft. Make a ranged spell attack. On a hit, the target takes 6d10 necrotic damage and must succeed on a DC 18 Constitution save or be petrified for 1 minute.
Death's Slash
Make a melee attack with Death. On a hit, the target takes 4d12 slashing damage plus 3d8 necrotic damage. If the target is a creature, it must succeed on a DC 18 Constitution save or be stunned until the end of its next turn.
Arcane Burst
Release a wave of arcane energy in a 30 ft. radius. Each creature must make a DC 18 Dexterity save, taking 8d6 force damage on a failed save, or half as much on a success.
Abilities
Duality of Purpose
Reva Ash can switch between her two personalities as a bonus action.
Petrifying Gaze
Creatures that start their turn within 30 feet must succeed on a DC 18 Wisdom save or be petrified until the end of their next turn.
Arcane Insight
Advantage on Intelligence (Arcana) checks and can identify magical effects instantly.
Eldritch Resilience
Resistance to psychic damage and immunity to being charmed or frightened.
Saving throws
strength
+10
dexterity
+12
intelligence
+14
wisdom
+11
Legendary actions
Petrifying Strike
Make a melee attack with Death. On a hit, the target must succeed on a DC 20 Constitution save or be petrified for 1 minute.
Shadow's Whisper
Reva Ash can cast a spell of 5th level or lower without expending a spell slot.
Evil's Temptation
Force one creature within 60 ft. to make a DC 20 Wisdom saving throw or be charmed for 1 minute.
Damage resistances
Psychic
Condition immunities
Charmed
Frightened
Public creation
Worldbuilding Context
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